Tuesday, January 31, 2017

Logs 431-450: D&D Mirth & Melancholy

Logs 431-450: D&D Mirth & Melancholy
Homebrew Campaign
Looking back, I bet this campaign was more than 20 sessions (because it happened in two parts) but I lost my notes a long time ago. I used the lore from playing my 2E D&D character (since he ended up becoming a Dark Lord in the Domains of Dread). I was also inspired by the work of John Milton ("Mirth and Melancholy" with Mirth being an alternate version of Oerth/Merth and Melancholy representing the Abyss or the 9 Hells).


The strange story behind this campaign was that I was teaching high school and another teacher and some students asked me to DM a campaign after school once a week (for the spring semester). Initially I said no, but they eventually talked me into it. Thus SK played Jlousivy the gnome rogue, DN played Lint the half-elf bard, CR played Asoka the human druid, LS played Azriel the human sorcerer, JP played Mordrov the winged elf sorcerer, JH played Artin Blackstone the dwarf fighter, DG played Aramil the half-elf ranger, BN played "Pickle" the human fighter, JH2 played Mir Guthwine the dwarf ranger, LJ played Meandor the blood magic-user, M? as Meandor's assistant, and JG as a yuan-ti.

We ended up with too many players and that caused some problems. That was back during my "the more the merrier" phase (which has ended). Over the years I had to learn to say "No!" and to establish limits for games.

Mirth
The characters started out at low level and got some cool magic items (like the wand that fired one magic missile each round) and a magic hand mirror that could imprison a creature inside of it. They traveled around slaying monsters and ended up working as dragon slayers. I tricked them into using a magic device that destroyed all of their magic items. There was once that they got ambushed by multiple wizards and suffered from multiple surprise fireballs that killed off half the group; oops! But overall they were figuring out the mystery of a vampire working for Dark Lord MN.

I also remember some special moments: the players once came upon a group of lizardfolk and, by default killed them without realizing they were peaceful people traveling across the plains; only after winning initiative and slaying the innocent lizardfolk family did they realize what they had done. There was also a black swamp dragon that had a lightning-breath attack that upset some of the players because they were used to D&D blue dragons being lightning and black dragons being acid. Meandor had a really powerful storyline taking down evil paladins that had come after them.

The end of the campaign pitted the group against a god-being, but they won by capturing him in the magic mirror. Unfortunately, they also used 2 bags of holding to cause an explosion that sent them into the Astral Plane, where they ended up traveling through a portal into the Abyss and getting lost. So they won by defeating their foes, but at a price of no longer being on their world.

Melancholy
I narrowed down the group to just 6 players for the 2nd half of the campaign. To justify that, we said that while in the Abyss that the characters got separated and only some of them escaped back to their world. Lint, Jlousivy, Pickle, Asoka, and the yuan-ti were joined by a new character (played by SW) as they continued their adventures. They actually interacted directly with Dark Lord MN and completed some quests for him. Lint dealt with an NPC named Cash who had a magical Ring of Fire.

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