Sometimes, while DMing, I get huge bursts of inspiration. I
had been DMing a lot in Season 7 (because it was both fun and highly rewarding
with the DM Rewards that were in place back then). During one of the Lost Mine
of Phandelver campaigns, there was a situation in which the party argued about whether
or not to just kill the goblin they had captured after combat. Once of the
players insisted they keep him alive and use him as a scout. Thus Jerp the NPC
goblin became a recurring NPC.
The player character that recruited Jerp took care of him
and mentored him, training him to become a cleric as well. The NPC Sildar
Hallwinter even convinced the goblin to join the Lord’s Alliance. Since the
campaign took at least four sessions, different players came and went but the
cleric that recruit Jerp was always there so I kept the NPC around for the
entire campaign. When they fought the dragon in Thundertree, brave Jerp was
killed by its breath weapon. They had the nearby druid reincarnate Jerp; he
came back as a wood elf. I had already decided I wanted to use my DM Rewards to
make an actual character of Jerp Cragmaw after the campaign, but with the
randomly rolled wood elf body it was perfect for play.
After the campaign, I put in a bunch of DM Rewards and thus
Jerp Cragmaw was an actual character for me to play, as a cleric-ranger
starting in Tier 2. Ironically, the cleric character that had recruited Jerp
had rebuilt his character into a light cleric, but I kept Jerp as a tempest
cleric since that was what he started as.
The only adventures I played as Jerp were White Plume
Mountain (with a group that only focused on retrieving the weapons and not on
clearing every room of the dungeon – which was refreshing) and DDEP07-01 Peril
at the Port, but I really enjoyed the concept of the character and I hope to
play him more in the future.
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