The RPG SAGA continues with...
Side Adventure Updates...
SAGA Log 1457: Wedding Story 1: Sword Coast Legends
Modules: Sword Coast Legends Video Game (Modified)
During the wedding reception for Drizmar and Pylia, Blood listened to the tales of Hommet Shaw Harpell. He told about his team and their adventures along the Sword Coast, working for the Order of the Burning Dawn and stopping an evil drow from using a relic of Sehanine Moonbow.
SAGA Log 1458: Wedding Story 2: Goldy's Jade Aventure
Modules: Jade Regent (Modified)
During the wedding reception for Drizmar and Pylia, Blood listened to the team's former companion Goldy tell his stories about his individual quest into the "Forest of Spirits" in which he found off giants, hobgoblins, elementals, gorgons, samurai, nagas, etc. to find the Library of Lost Lore. He met with Hirabashi Jiro, one of the princes of the region, and worked to defeat undead and shadows. He returned to the Jade Throne and used the new info and alliance to free to ancient emperor from the sword.
SAGA Log 1459-1490: The Federation of Explorers
Modules: AMC's Federation of Explorer's Game
(in a homebrew/alternate version of the Forgotten Realms)
DM Note: Since I like to include the adventures that I play in with my log numbers, I am now wrapping in the completed first saga of the Federation of Explorers. The logs are here on the blog, under "Tales of A Player" for 1-16 and then they continue as FOE with individual numbers 17-31.
Monday, October 16, 2017
Monday, October 9, 2017
FOE2 Log 4 Near Mine
The Adventures of the Federation of Explorers Team 2 (FOE2) continue...
with Fox the tempest cleric/diviner wizard, Ox the barbarian, Seiken the monk, and Goffrey the sharpshooter fighter!
FOE2 Session 4
Homebrew Campaign set in the Forgotten Realms
Inside the City of Many Things (CoMT), Seiken wanted a longsword. FOE Team 2 spoke with Bruth (the leader of The Exiles), who told them about a nearby abandoned mine in the forest (about a day's journey from the city). The team went to get their donkey Jack back from the bandit stables. On the way, they defeated a team of 4 gnolls.
At the bandit base, the team gave the leader the weapons from the gnolls (and he owes them a longsword). They took Jack and the cart and went to the abandoned mine. After a day of travel, they killed the 4 goblins and 5 orcs (1 of which was a war chief) outside the mining cave. They rested for the night. Down in the mines, they killed 2 giant spiders, 1 phase spider, 1 constrictor snake, 1 giant constrictor snake, and 3 giant poisonous snakes. They found ore deposits.
After leaving them mines, the team spent 10 days going back to Naeb; along the way, they killed a faerie dragon and defeated 3 pixies (that they let live). In Naeb, they met with their merchant allies (The Roaming Gold Caravan); the merchant leader agreed to use their 10 guards and hire 10 more guards to go with them to the CoMT (after 2 days of making arrangements - and in exchange for a special trade deal with Raylinn Sunsoaker).
Fox, Ox, Seiken, and Goffrey sold some of their loot so they could hire 25 mercenaries as guards for a month and rent out a ship large enough to hold all of the team and the merchants (also for a month). Also, Seiken bought a longsword.
with Fox the tempest cleric/diviner wizard, Ox the barbarian, Seiken the monk, and Goffrey the sharpshooter fighter!
FOE2 Session 4
Homebrew Campaign set in the Forgotten Realms
Inside the City of Many Things (CoMT), Seiken wanted a longsword. FOE Team 2 spoke with Bruth (the leader of The Exiles), who told them about a nearby abandoned mine in the forest (about a day's journey from the city). The team went to get their donkey Jack back from the bandit stables. On the way, they defeated a team of 4 gnolls.
At the bandit base, the team gave the leader the weapons from the gnolls (and he owes them a longsword). They took Jack and the cart and went to the abandoned mine. After a day of travel, they killed the 4 goblins and 5 orcs (1 of which was a war chief) outside the mining cave. They rested for the night. Down in the mines, they killed 2 giant spiders, 1 phase spider, 1 constrictor snake, 1 giant constrictor snake, and 3 giant poisonous snakes. They found ore deposits.
After leaving them mines, the team spent 10 days going back to Naeb; along the way, they killed a faerie dragon and defeated 3 pixies (that they let live). In Naeb, they met with their merchant allies (The Roaming Gold Caravan); the merchant leader agreed to use their 10 guards and hire 10 more guards to go with them to the CoMT (after 2 days of making arrangements - and in exchange for a special trade deal with Raylinn Sunsoaker).
Fox, Ox, Seiken, and Goffrey sold some of their loot so they could hire 25 mercenaries as guards for a month and rent out a ship large enough to hold all of the team and the merchants (also for a month). Also, Seiken bought a longsword.
SAGA 1456: Wedding Bells
The RPG SAGA continues with...
Force Green (a.k.a. Team Tortuga, a.k.a. The Fey Knights Generation 2): Pylia the half-elf bladesinger, Drizmar the drow assassin, Blue the satyr paladin, and Blood the gnome cleric.
DM Note:
The player characters are now level 19 and seem to be bringing this generation's campaign to a close with the plan to retire after getting vengeance against Veersalla. We are also looking forward to seeing the new book Xanathar's Guide to Everything because the timing should be just about right for the group making new characters to start up the next campaign...
SAGA Log 1456: Wedding Bells
Modules: 4E Tomb of Horrors Campaign (Modified for 5E)
Pylia, Blue, and Blood finished their combat with the Acererak-wannabe Caperaktis; Blue pushed one of the undead bodies into the sphere of annihilation! They defeated the demilich skull and the undead body of Orcus; their Ehlonna-summoned unicorn ally banished the undead body of Demogorgon. During the battle, they rescued Drizmar. Cap managed to escape, teleporting out in the construct body.
Post-battle, the team returned to their Feywild palace to rest. Drizmar finally proposed to Pylia, with the help of Blue and Blood. They decided to have the wedding in one week. Blue and Blood spent 280,000 gp to have special magical rings made for Pylia and Drizmar. Pylia and Drizmar spoke with Va'Zarbreena (about House Do'Urden) and Pylia's family (to get help planning the wedding).
Pylia and Drizmar also visited with Ori at his dwarf island and convinced him to come to the wedding (as both their friend and the grandson of Va'Zarbreena) while Glora was tasked with getting Ori's brother (the paladin from Neverwinter) to attend at well. In coordinating wedding security, Blue visited with Oberan the Green Lord, who was upset about Alt-Oran and Daria being back. The team spent the week of down time learning from their magical stat-tomes.
For the wedding, they had an outdoor garden ceremony followed by a reception; all of the important family members and allies of the group were there. Pylia and Drizmar left their gifts at the palace, but went back to their city on Oerth. During the party, Alt-Oran and Daria told Glora they were planning a special adventure in the near future.
The next day, the team finally learned more about Veersalla. They thought about how they first met the villain, the lynx cats they picked up form her lair, and used some legend lore spells. They learned the mind-lynx cats were from Veersalla's homeworld, which they realized was on the star charts from the Tortuga ship; they picked up their ship and retrieved a tome from the family's library at Cobalt Castle, confirming that Veersalla was from Mirth (a.k.a. Merth). They also had their Evermeet allies make simulacra of the team and their new unicorn ally; Pylia made Drizmar's simulacrum since he was paranoid about it. They used their money to gear out their duplicates.
For next time: they want to fly the Tortuga to Merth, capture Veersalla, keep her from eating the heart of a Phoenix for a week, and then slay her. Surely they will encounter some challenges along the way...
Force Green (a.k.a. Team Tortuga, a.k.a. The Fey Knights Generation 2): Pylia the half-elf bladesinger, Drizmar the drow assassin, Blue the satyr paladin, and Blood the gnome cleric.
DM Note:
The player characters are now level 19 and seem to be bringing this generation's campaign to a close with the plan to retire after getting vengeance against Veersalla. We are also looking forward to seeing the new book Xanathar's Guide to Everything because the timing should be just about right for the group making new characters to start up the next campaign...
SAGA Log 1456: Wedding Bells
Modules: 4E Tomb of Horrors Campaign (Modified for 5E)
Pylia, Blue, and Blood finished their combat with the Acererak-wannabe Caperaktis; Blue pushed one of the undead bodies into the sphere of annihilation! They defeated the demilich skull and the undead body of Orcus; their Ehlonna-summoned unicorn ally banished the undead body of Demogorgon. During the battle, they rescued Drizmar. Cap managed to escape, teleporting out in the construct body.
Post-battle, the team returned to their Feywild palace to rest. Drizmar finally proposed to Pylia, with the help of Blue and Blood. They decided to have the wedding in one week. Blue and Blood spent 280,000 gp to have special magical rings made for Pylia and Drizmar. Pylia and Drizmar spoke with Va'Zarbreena (about House Do'Urden) and Pylia's family (to get help planning the wedding).
Pylia and Drizmar also visited with Ori at his dwarf island and convinced him to come to the wedding (as both their friend and the grandson of Va'Zarbreena) while Glora was tasked with getting Ori's brother (the paladin from Neverwinter) to attend at well. In coordinating wedding security, Blue visited with Oberan the Green Lord, who was upset about Alt-Oran and Daria being back. The team spent the week of down time learning from their magical stat-tomes.
For the wedding, they had an outdoor garden ceremony followed by a reception; all of the important family members and allies of the group were there. Pylia and Drizmar left their gifts at the palace, but went back to their city on Oerth. During the party, Alt-Oran and Daria told Glora they were planning a special adventure in the near future.
The next day, the team finally learned more about Veersalla. They thought about how they first met the villain, the lynx cats they picked up form her lair, and used some legend lore spells. They learned the mind-lynx cats were from Veersalla's homeworld, which they realized was on the star charts from the Tortuga ship; they picked up their ship and retrieved a tome from the family's library at Cobalt Castle, confirming that Veersalla was from Mirth (a.k.a. Merth). They also had their Evermeet allies make simulacra of the team and their new unicorn ally; Pylia made Drizmar's simulacrum since he was paranoid about it. They used their money to gear out their duplicates.
For next time: they want to fly the Tortuga to Merth, capture Veersalla, keep her from eating the heart of a Phoenix for a week, and then slay her. Surely they will encounter some challenges along the way...
Monday, October 2, 2017
More Acquisitions, Inc.
Links
I previously blogged about the first decade of Acquisitions, Incorporated and mentioned how much fun I have watching other people - fun, funny people - play D&D sessions:
https://jerverse.blogspot.com/2017/03/thoughts-acquisitions-inc.html
Since that blog post, the AI group has played 2 more sessions with Chris Perkins DMing. One of those was an audio session called "Enter the Trash Witch" with Holly Conrad as Strix from Dice, Camera, Action!
https://www.youtube.com/watch?v=2ps7f2H4CNE&t=39s
The other session, and the latest live play for the AI team, continued the adventure with Strix and took place at PAX West 2017 (with the group in costume):
https://www.youtube.com/watch?v=2ps7f2H4CNE&t=39s
My Thoughts
I really enjoyed these sessions, finding myself literally laughing out loud several times. The team of Omin, Jim, Viari, and Strix was fun for multiple reasons: Omin seems less obnoxious when Viari is there becuase Viari enjoys playing the role of "subservient" hireling and the competitiveness between Jim and Strix remained playful while providing a sense of tension.
I was enjoying the inclusion of Strix and was hoping she might become permanent - but - SPOILERS - her character gets to leave at the end of the 2-part adventure and DM Chris Perkins announced another character would be guest-starring next time. This is a clever move by Wizards of the Coast since it makes me want to go back and watch their Dice, Camera, Action series (which is where Strix is from).
Maybe they realized they can use the 4th chair at the table to help promote different groups and continue tying in different connections to different teams. I look forward to seeing what happens at their next game...
I previously blogged about the first decade of Acquisitions, Incorporated and mentioned how much fun I have watching other people - fun, funny people - play D&D sessions:
https://jerverse.blogspot.com/2017/03/thoughts-acquisitions-inc.html
Since that blog post, the AI group has played 2 more sessions with Chris Perkins DMing. One of those was an audio session called "Enter the Trash Witch" with Holly Conrad as Strix from Dice, Camera, Action!
https://www.youtube.com/watch?v=2ps7f2H4CNE&t=39s
The other session, and the latest live play for the AI team, continued the adventure with Strix and took place at PAX West 2017 (with the group in costume):
https://www.youtube.com/watch?v=2ps7f2H4CNE&t=39s
My Thoughts
I really enjoyed these sessions, finding myself literally laughing out loud several times. The team of Omin, Jim, Viari, and Strix was fun for multiple reasons: Omin seems less obnoxious when Viari is there becuase Viari enjoys playing the role of "subservient" hireling and the competitiveness between Jim and Strix remained playful while providing a sense of tension.
I was enjoying the inclusion of Strix and was hoping she might become permanent - but - SPOILERS - her character gets to leave at the end of the 2-part adventure and DM Chris Perkins announced another character would be guest-starring next time. This is a clever move by Wizards of the Coast since it makes me want to go back and watch their Dice, Camera, Action series (which is where Strix is from).
Maybe they realized they can use the 4th chair at the table to help promote different groups and continue tying in different connections to different teams. I look forward to seeing what happens at their next game...
FOE2 Log 3 Entering the CoMT
The Adventures of the Federation of Explorers Team 2 (FOE2) continue...
with Fox, Ox, Seiken, and Goffrey!
FOE2 Session 3
Homebrew Campaign set in the Forgotten Realms
FOE Team 2 looked around in the forest, but couldn't find the "purple gem bandits" so they went into the gate for the City of Many Things. The human group guarding this gate and holding the area around it turned out to be the bandits the group was looking for. The group leader there negotiated with the team to get 20% of their loot from the place and had them speak with "Lucky" the bandit scout. Lucky let Fox copy his map of the city, with districts labeled as "wild," kobolds (in the noble part of town), orcs/goblins, and gnolls - lots of gnolls.
The team stabled Jack and went into one of the wild areas. They defeated 4 orcs and approached a kobold barrier where a bunch of goblins had just been killed by traps. Seiken spoke draconic to them and convinced them to send out one of their leaders - a green dragonborn named Braylin. Braylin wanted to use the group, but ultimately took a bribe and agreed to let the camp of 100 exiles come live in the kobold district in exchange for some of their food and craft services.
Through a secret underground kobold tunnel, the team went out to the woods and told the good news to Bruth (the leader of the exiles). They rested for the night. The next day, the exiles had put together gifts for the kobolds. The team led them back to the tunnel (to a hollowed out tree), but had to defeat 2 dryads and 2 twig blights on the way. Once the exiles made their way inside, the team introduced Bruth and Braylin to each other and hosted the gift exchange. Afterward, FOE2 rested while the kobolds and the exiles figured out housing arrangements.
with Fox, Ox, Seiken, and Goffrey!
FOE2 Session 3
Homebrew Campaign set in the Forgotten Realms
FOE Team 2 looked around in the forest, but couldn't find the "purple gem bandits" so they went into the gate for the City of Many Things. The human group guarding this gate and holding the area around it turned out to be the bandits the group was looking for. The group leader there negotiated with the team to get 20% of their loot from the place and had them speak with "Lucky" the bandit scout. Lucky let Fox copy his map of the city, with districts labeled as "wild," kobolds (in the noble part of town), orcs/goblins, and gnolls - lots of gnolls.
The team stabled Jack and went into one of the wild areas. They defeated 4 orcs and approached a kobold barrier where a bunch of goblins had just been killed by traps. Seiken spoke draconic to them and convinced them to send out one of their leaders - a green dragonborn named Braylin. Braylin wanted to use the group, but ultimately took a bribe and agreed to let the camp of 100 exiles come live in the kobold district in exchange for some of their food and craft services.
Through a secret underground kobold tunnel, the team went out to the woods and told the good news to Bruth (the leader of the exiles). They rested for the night. The next day, the exiles had put together gifts for the kobolds. The team led them back to the tunnel (to a hollowed out tree), but had to defeat 2 dryads and 2 twig blights on the way. Once the exiles made their way inside, the team introduced Bruth and Braylin to each other and hosted the gift exchange. Afterward, FOE2 rested while the kobolds and the exiles figured out housing arrangements.
Thursday, September 28, 2017
WHF 1-3: Hornraven's Quest
The Wilderlands of High Fantasy (WHF) Campaign begins...
DM's Note
While waiting for more FOE2 adventures and such, I was convinced to DM a one-on-one hex-crawl exploration campaign. I busted open my old copies of some Judge's Guild products [The Wilderlands of High Fantasy, the City-State of the Invincible Overlord (CSotIO), etc.] and got to work...
We rolled randomly to determine which WHF map and hex # the player appeared in for the start of the campaign, which was really exciting. For this game, we have no set day to play and we plan to just play it when we have extra time, between other games and adventures. Thus it might not get updated as often as our regular games. Who knows? There's also a chance that there will be a TPK and a restart with a new character in this setting.
I would say that it's being ran similarly to a West Marches Campaign, but there's only 1 player so it doesn't entirely fit that description. But other than that, it's very much West-Marches-esque and focused more on exploration than a DM-driven plot. The adventure logs are also from notes taken by the player, just revised some when I type them up. The player is also doing his own mapping.
WHF Log 1: Hornraven's Party
Module: Wilderlands of High Fantasy
Naivara Hornraven, the half-elf street urchin trained as a rogue/cleric of Mask, prayed to her goddess for a chance to prove herself as an adventurer and a portal opened up to another world; she travelled through and ended up in the Wilderlands of High Fantasy! She was on a frozen tundra and met up with some traveling traders who took her to the village of Tarkesh.
Hornraven found out there was an abandoned castle nearby, said to have some treasure and monsters. She told the wizard Figmold that she was going there, but she left him behind. Near the castle, she battled with a bear and almost died. She killed a boar and used its meat to distract the crocodiles at the castle moat. She ended up killing a sprite and 2 crocodiles.
Figmold joined Hornraven and they went together to Josay, where the dwarf leader Dvalzed agreed to pay them to go to an old dwarven tomb and bring back some urns. Hornraven recruited the dwarf fighter Zadzorn to accompany them on the quest. On the way, they stopped at a halfling hamlet called Trepesay and had to fight 4 dwarves that had followed them and tried to kill them; they were arrested by the halfling guards (for murder).
The halfling mayor said they could have their freedom if they recovered the urns and brought them to him instead; he sent 2 halfling guards with them, but on the way they fell into a sinkhole and ended up fighting minotaurs in an underground maze. The guards were killed, but Hornraven and her 2 companions survived. They made it to the tombs and collected the urns (which contained efreeti).
WHF Log 2: Fight or Flight from the Fire Lizards
Module: Wilderlands of High Fantasy
When Hornraven, Figmold, and Zadzorn returned to Josay, Divalzed paid them and they restocked their supplies. They decided to go into Karkesh and heard about elven ruins in Skymidden Forest, east of Tarkesh. They got riding horses, a donkey, and a covered wagon before leaving for a keep to rest at.
At the keep, they were hired to go kill 2 fire lizards; when they fought the monsters, they realized the creatures were too strong for them and had to flee in their covered wagon.
They rested in the forest, where they had to fight off some orcs that attacked them during the night.
WHF Log 3: The Forest of Wild Halflings
Module: Wilderlands of High Fantasy
Hornraven, Figmold, and Zadzorn were waylaid in the forest by wild halflings. Figmold burned some of the forest during the battle. After ward, a human druid approached them in a clearing and warned them not to disturb the woods anymore. They left the forest, found a cave where they battled spiders, and rested.
They found a group of elves camping outside the woods who asked them to help reclaim their forest home from the wild halflings. The team sneaked into the settlement and assassinated the druid before killing the halfling army. Hornraven ended up with the druid's staff of healing.
When they returned to the elves, they helped settle a dispute with the human barbarians of the frost tundra. The elves returned to their forest home. They found the evil town of Lormur, where people worshipped Anubis. Hornraven convinced the town leader she would help him and Anubis, but at night, she defaced the monument with a symbol of Mask and they got out of town.
While heading north, the team encountered a wizard with a magic scroll that could teleport people to the City-State of the Invincible Overlord; they stole it from him and used it before he could get it back... in a teleport flash, they found themselves outside the gates of the huge walled city. They talked with the guards and paid to enter the city...
DM's Note
While waiting for more FOE2 adventures and such, I was convinced to DM a one-on-one hex-crawl exploration campaign. I busted open my old copies of some Judge's Guild products [The Wilderlands of High Fantasy, the City-State of the Invincible Overlord (CSotIO), etc.] and got to work...
We rolled randomly to determine which WHF map and hex # the player appeared in for the start of the campaign, which was really exciting. For this game, we have no set day to play and we plan to just play it when we have extra time, between other games and adventures. Thus it might not get updated as often as our regular games. Who knows? There's also a chance that there will be a TPK and a restart with a new character in this setting.
I would say that it's being ran similarly to a West Marches Campaign, but there's only 1 player so it doesn't entirely fit that description. But other than that, it's very much West-Marches-esque and focused more on exploration than a DM-driven plot. The adventure logs are also from notes taken by the player, just revised some when I type them up. The player is also doing his own mapping.
WHF Log 1: Hornraven's Party
Module: Wilderlands of High Fantasy
Naivara Hornraven, the half-elf street urchin trained as a rogue/cleric of Mask, prayed to her goddess for a chance to prove herself as an adventurer and a portal opened up to another world; she travelled through and ended up in the Wilderlands of High Fantasy! She was on a frozen tundra and met up with some traveling traders who took her to the village of Tarkesh.
Hornraven found out there was an abandoned castle nearby, said to have some treasure and monsters. She told the wizard Figmold that she was going there, but she left him behind. Near the castle, she battled with a bear and almost died. She killed a boar and used its meat to distract the crocodiles at the castle moat. She ended up killing a sprite and 2 crocodiles.
Figmold joined Hornraven and they went together to Josay, where the dwarf leader Dvalzed agreed to pay them to go to an old dwarven tomb and bring back some urns. Hornraven recruited the dwarf fighter Zadzorn to accompany them on the quest. On the way, they stopped at a halfling hamlet called Trepesay and had to fight 4 dwarves that had followed them and tried to kill them; they were arrested by the halfling guards (for murder).
The halfling mayor said they could have their freedom if they recovered the urns and brought them to him instead; he sent 2 halfling guards with them, but on the way they fell into a sinkhole and ended up fighting minotaurs in an underground maze. The guards were killed, but Hornraven and her 2 companions survived. They made it to the tombs and collected the urns (which contained efreeti).
WHF Log 2: Fight or Flight from the Fire Lizards
Module: Wilderlands of High Fantasy
When Hornraven, Figmold, and Zadzorn returned to Josay, Divalzed paid them and they restocked their supplies. They decided to go into Karkesh and heard about elven ruins in Skymidden Forest, east of Tarkesh. They got riding horses, a donkey, and a covered wagon before leaving for a keep to rest at.
At the keep, they were hired to go kill 2 fire lizards; when they fought the monsters, they realized the creatures were too strong for them and had to flee in their covered wagon.
They rested in the forest, where they had to fight off some orcs that attacked them during the night.
WHF Log 3: The Forest of Wild Halflings
Module: Wilderlands of High Fantasy
Hornraven, Figmold, and Zadzorn were waylaid in the forest by wild halflings. Figmold burned some of the forest during the battle. After ward, a human druid approached them in a clearing and warned them not to disturb the woods anymore. They left the forest, found a cave where they battled spiders, and rested.
They found a group of elves camping outside the woods who asked them to help reclaim their forest home from the wild halflings. The team sneaked into the settlement and assassinated the druid before killing the halfling army. Hornraven ended up with the druid's staff of healing.
When they returned to the elves, they helped settle a dispute with the human barbarians of the frost tundra. The elves returned to their forest home. They found the evil town of Lormur, where people worshipped Anubis. Hornraven convinced the town leader she would help him and Anubis, but at night, she defaced the monument with a symbol of Mask and they got out of town.
While heading north, the team encountered a wizard with a magic scroll that could teleport people to the City-State of the Invincible Overlord; they stole it from him and used it before he could get it back... in a teleport flash, they found themselves outside the gates of the huge walled city. They talked with the guards and paid to enter the city...
No FOE2
Sorry folks but we had no FOE2 adventures in September because the DM had some medical issues and needed recovery time. Hopefully Fox, Ox, Seiken, and Goffrey will continue their adventures next month...
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