Thursday, September 28, 2017

WHF 1-3: Hornraven's Quest

The Wilderlands of High Fantasy (WHF) Campaign begins...

DM's Note
While waiting for more FOE2 adventures and such, I was convinced to DM a one-on-one hex-crawl exploration campaign. I busted open my old copies of some Judge's Guild products [The Wilderlands of High Fantasy, the City-State of the Invincible Overlord (CSotIO), etc.] and got to work...

We rolled randomly to determine which WHF map and hex # the player appeared in for the start of the campaign, which was really exciting. For this game, we have no set day to play and we plan to just play it when we have extra time, between other games and adventures. Thus it might not get updated as often as our regular games. Who knows? There's also a chance that there will be a TPK and a restart with a new character in this setting.

I would say that it's being ran similarly to a West Marches Campaign, but there's only 1 player so it doesn't entirely fit that description. But other than that, it's very much West-Marches-esque and focused more on exploration than a DM-driven plot. The adventure logs are also from notes taken by the player, just revised some when I type them up. The player is also doing his own mapping.


WHF Log 1: Hornraven's Party
Module: Wilderlands of High Fantasy
Naivara Hornraven, the half-elf street urchin trained as a rogue/cleric of Mask, prayed to her goddess for a chance to prove herself as an adventurer and a portal opened up to another world; she travelled through and ended up in the Wilderlands of High Fantasy! She was on a frozen tundra and met up with some traveling traders who took her to the village of Tarkesh.

Hornraven found out there was an abandoned castle nearby, said to have some treasure and monsters. She told the wizard Figmold that she was going there, but she left him behind. Near the castle, she battled with a bear and almost died. She killed a boar and used its meat to distract the crocodiles at the castle moat. She ended up killing a sprite and 2 crocodiles.

Figmold joined Hornraven and they went together to Josay, where the dwarf leader Dvalzed agreed to pay them to go to an old dwarven tomb and bring back some urns. Hornraven recruited the dwarf fighter Zadzorn to accompany them on the quest. On the way, they stopped at a halfling hamlet called Trepesay and had to fight 4 dwarves that had followed them and tried to kill them; they were arrested by the halfling guards (for murder).

The halfling mayor said they could have their freedom if they recovered the urns and brought them to him instead; he sent 2 halfling guards with them, but on the way they fell into a sinkhole and ended up fighting minotaurs in an underground maze. The guards were killed, but Hornraven and her 2 companions survived. They made it to the tombs and collected the urns (which contained efreeti).

WHF Log 2: Fight or Flight from the Fire Lizards
Module: Wilderlands of High Fantasy
When Hornraven, Figmold, and Zadzorn returned to Josay, Divalzed paid them and they restocked their supplies. They decided to go into Karkesh and heard about elven ruins in Skymidden Forest, east of Tarkesh. They got riding horses, a donkey, and a covered wagon before leaving for a keep to rest at.

At the keep, they were hired to go kill 2 fire lizards; when they fought the monsters, they realized the creatures were too strong for them and had to flee in their covered wagon.

They rested in the forest, where they had to fight off some orcs that attacked them during the night.

WHF Log 3: The Forest of Wild Halflings
Module: Wilderlands of High Fantasy
Hornraven, Figmold, and Zadzorn were waylaid in the forest by wild halflings. Figmold burned some of the forest during the battle. After ward, a human druid approached them in a clearing and warned them not to disturb the woods anymore. They left the forest, found a cave where they battled spiders, and rested.

They found a group of elves camping outside the woods who asked them to help reclaim their forest home from the wild halflings. The team sneaked into the settlement and assassinated the druid before killing the halfling army. Hornraven ended up with the druid's staff of healing.

When they returned to the elves, they helped settle a dispute with the human barbarians of the frost tundra. The elves returned to their forest home. They found the evil town of Lormur, where people worshipped Anubis. Hornraven convinced the town leader she would help him and Anubis, but at night, she defaced the monument with a symbol of Mask and they got out of town.

While heading north, the team encountered a wizard with a magic scroll that could teleport people to the City-State of the Invincible Overlord; they stole it from him and used it before he could get it back... in a teleport flash, they found themselves outside the gates of the huge walled city. They talked with the guards and paid to enter the city...

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