Tuesday, June 18, 2019

FOE2/COMT Reflection

Thoughts from a Player...
I had so much fun playing the FOE 2 (a.k.a. CoMT) campaign. The DM had a really interesting concept for us, clearing out an entire city from monsters, with a link to a cursed Deck of Many Things that summoned the magic to change the city in the first place. When we finished the main mission, the DM modified the Curse of Strahd campaign for us to play it at high level.

Throughout the campaign, as usual with this group, I ended up with the high kill count. I ended up playing:
*Narg “Fox” Stormleaf the half-orc cleric/wizard, who died fighting the monsters in the city streets;
*Derv “Dewey” Dewstone the human fighter, who died helping Seiken escape from the orc fort;
*Mory Brewbeard the dwarf cleric/pirate, who had his brain eaten by an intellect devourer and his soul taken by Shothragot;
*Ovin Snakestaff the water genasi fighter/cleric, who had ended up magically trapped in a room where he got his soul eaten by a succubus after impregnating her;
*Keravel Ual the elf cleric, who retired as the leader of a city; and
*the returning Raylin Sunsoaker the human sun cleric and Director of FOE, who successfully saved his own soul and then went off to spread the Federation of Explorers to other worlds.


That means, over about 45 gaming sessions, I played 6 really interesting characters with fun personalities. There were a lot of memorable moments, from fighting back the “green tide” to plotting to get the druid to fall in love with the necromancer (which didn’t happen), to pretending to be Gith, to surviving a huge airship battle/assault, to secretly setting up the Criminals of Many Things as a subset of FOE, to saving Raylin’s soul. Especially after Mory’s soul was taken, it meant a lot to be able to go back and save Raylin like that. It's bittersweet to end a campaign, but that just frees up time to start a new one...

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