Monday, August 7, 2017

FOE2 Log 1 Naeb Leader Quests

The Adventures of the Federation of Explorers Team 2 (FOE2) begin...
Homebrew Campaign set in the Forgotten Realms

Backstory
During the Sword Coast Dragon War the town of Loudwater became Naeb, a lawful evil home of mostly Bane worshippers. Around Neverwinter, the half-orc/elf Stormleaf brothers met the famous tempest cleric Clover Downer. Clover taught Narg "Fox" Stormleaf the ways of Kozah; Fox then worked as an apprentice to a diviner wizard. Garn "Ox" Stormleaf worked as a scout in the war, helping to defeat the evil dragon army. As a soldier, Ox befriended the human fighter Goffrey Greycastle. Post-war, Goffrey and his elf monk friend Seiken Varis joined with the Stormleaf brothers as an adventuring party. When Raylinn Sunsoaker came to the area recruiting heroes for the Federation of Explorers, the guys signed up.

(Above: Fox, Ox, Seiken, and Goffrey)

Session 1
Raylinn assigned FOE Team 2  to go find his keep called "The City of Many Things" (that he had been rewarded with from the Deck of Many Things) and clear out all of the hostile forces there. First, the team needed to go to Naeb and get their permission to quest in the nearby area of the High Forest.

When Fox, Ox, Goffrey, and Seiken went to Naeb, they discovered an orderly evil city (where people had to leave their armor and weapons with the guards). Their merchant caravan buddies helped them get an appointment with the ruling triumvirate (Gable, High Priest of Bane; Tavic of House Delanthor the Merchant Guild Leader; and Balkul the retired adventurer in charge of the city army). The rulers gave the team 3 quests to prove themselves.

Quest 1 (for Tavic): The team had to convince the merchant Roaming Gold Caravan Company to stay in the city. Fox convinced them to consider staying so they could be a trade conduit to the City of Many Things; Celn, the merchant leader, said the team had a 10-day to prove themselves, but he was willing to stay to work with them.

Quest 2 (for Gable): The team had to snuff out the secret fiendish cult in the city. The town had several temples: 1 of Tyr (justice), 1 of Savras (divination), 1 of Myrkul, 2 of Bhaal, and 4 of Bane. The team spoke with and ruled out the Myrkul temple and 1 of the Bane temples. Fox accepted a magic dagger from the head guy at the 1st Bane church. At the 2nd Bane temple, they figured out the leader there was hiding something and questioned one of the acolytes. They used Ox's war trophy fiend idol and the Bane dagger to trick the acolyte into admitting that they could do a murder/sacrifice to create a fiendish summoning.

Quest 3 (for Balkul): The team had to get rid of the kobolds infesting the sewers. They went down and killed the 15 kobold warriors and their shaman leader. After the combat, the team went back to the tavern to rest [and level up]. They planned to go tell the city leaders of their success the next day.

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