Friday, June 30, 2017

SAGA Log 1442: Vampire Theatre

The RPG SAGA continues...
Module: Carrion Crown Adventure Path

SAGA Log 1442: Vampire Theatre



Force Green (Pylia the half-elf bladesinger, Drizmar the drow ranger with a humanity ring, Blue the satyr paladin, and Blood the gnome cleric) were hanging out with their cousin Therlian II. They discussed their options; Blue suggested Therlian II stay in Baldur’s Gate to regain power. Blue also suggested Pylia and Drizmar go to the library to research the Ploop cult. At the library, the 15 year old clerk Dove helped Pylia research and talk through the info about Veertopia. 

They regrouped with the others to discuss theories and what to do next; they theorized that someone had to have been plotting against their family and waiting for the opportunity to do all of this. They grew suspicious of the new “god” that may have taken over Malcanthet’s portfolio. Therlion II decided he didn’t want to run Baldur’s Gate, but was willing to help get the right people into power to help the city. They hired the shop wizard to protect Therlion II.

The Force Green “Core 4” decided to go to Leilon with plans to then go to the Maelstrom. They ended up having to rescue Jamna Gleamsilver, Blue and Blood’s grandmother, from a theatre controlled by vampires - after dealing with her rude assistant.

The team ended up in Waterdeep, investigating the Ploop cult. Their search took them to the docks for House Undiomede. They argued with and threatened the cult, but the local guards found them there and accused them of being evil cult members. They ended up having a stand off with the local guards until Blue accidentally raised Slarkathel along the coast - causing chaos to erupt as the city was attacked by the kraken and its minions.

Once they dealt with the mess of the cult and made friends with the guard, they met up with their distant cousin Goldy (the dragonborn wizard who had recieved the dream vision from Strahd and opened the portal that freed the people from the Purple Rocks jungle island). They talked with Goldy at the Smelly Fish Tavern. In the end, Goldy was willing to send out word to look for the witch woman who hired the evil cult to mess with their family. The team went back to their Feywild palace to rest and wait for news.

Note: Despite their expectations, they were not yet attacked by the “Angel of Death” on her giant basilisk mount or her empyrean lover.

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