One of the players wanted to play a firbolg, but it's not easy to find miniatures for firbolg characters so I suggested we get a bugbear and the DM painted him to look like a firbolg. I think it turned out great (see below):
F3 Log 1: I play Althar Ovinson, the yuan-ti cleric-wizard who was born a tiefling (the son of Ovin and the succubus that killed him during the FOE2/CoMT adventures - but went through yuan-ti rituals to convert). I am the only "legacy character" from the bloodlines of previous characters (thus far). My character is joined by the tiefling rogue Zeraf Drake and the firbolg barbarian Ludo. We were sent through a portal to another continent to establish a settlement, along with a bunch of NPCs [similar to the idea of Australia, I suppose]. We sent a lot of the first game session learning about the NPCs and finding a safe place in the woods near a lake to have a hidden forest village.
2: We have been gathering animals and crops and busy farming/ranching it up, as well as assigning all the NPCs important jobs/duties in the village that we named Deepwater (since we originally were sent here from Waterdeep). We also spent time securing the nearby mines, which meant defeating kobolds and a young red dragon.
3: We explored in the nearby mountains and were abushed by goblins. We ended up having to kill a bunch of goblins and their wolf. We found a cave with drow and spiders that came up to fight us. We had to kill them too.
4: We took supplies back to our village and then went back to the cave to explore the "drow hole" as we called it. We found an ancient dwarf temple. The dark elves attacked us and we barely escaped alive. We managed to get the books and such from the dwarf temple. We also went to a ruined settlement and fought off a strange lich spirit. After more resting, we ended up exploring out to a bear cave and taking on a mutant werebear.
5: A 4th player joined us as Koh the human monk. He showed up with some failed settlers that we had come join our community. We spent a bunch of time coordinating the breeding of animals and growing of crops, along with building more log cabins in the woods. The monk then joined the main trio with some backup NPCs to go on one last mission into the dwarf temple to retrieve relics and more books before blowing up the tunnel.
6: Our 5th player joined in as a drow druid (though, unlike all the other dark elves, she was on our side) named Tali'Anya. We quested for more interesting crops, like carrots and cabbage, to add to our farms. In the wilderness, while exploring, we fought 2 owl bears and slept in the mountains, where we were abushed by a party of drow. We defeated them.
7: We continued exploring in the mountains. We battled 4 air elementals and dealt with weird traps. We went through mountain caves with dark elves and duergar. We ambushed the enemies and took their equipment.
8: We rescued slaves from the caves and brought them back to your nice forest village community. We worked on our cabins/farms for a bit and then continued exploring. The core team went to explore a mountain river path and we found an unnatural wasteland. A magic voice in the sky announced it was taking back energy and souls. We witnessed the wild magic from the area go north, into the wasteland and past it. We went to a giant dead tree and killed the corpse flower monster there.
9: The team entered the dead tree lair and dealt with all of the traps and monsters inside. We won over a sphinx via a riddle competition. The main battle was against a wizard and a druid. They almost killed us, but we managed to get out alive.
10: We brought the sphinx back to the village with us. Our guards had seen lizardfolk nearby so we decided to go deal with them. In the swamp, we had to destroy a party of undead (a wight and 4 will'o'wisps). We made a deal with the local lizardfolk to be allies. They took us to their village and introduced us to their leaders - a half-dragon and an ancient obsidian dragon. The obsidian dragon tasked us with killing his rival, a gold dragon. Who were we to say no?
11: As we traveled, we found cows that belonged to orcs. We had to kill a bunch of orcs and Althar became the new orc chief. As their chief, I convinced them to share the cows with our community and to have 4 young orcs continue with the adventure party to go deal with the yuan-ti and such. We found a yuan-ti village and fought some of them. The NPC orcs died in battle.
12: We battled more yuan-ti and then, in the city, there was a weird astral plane projection thing that happened to some of us. We had to defeat a yuan-ti spirit. In the end we won and ended back in our bodies.
13: The normal campaign paused for this week as we played a special session. Instead of our normal characters, we got to play as creatures from the Monster Manual. I was Patyr the Satyr; we picked randomly. We also had an orog, a lizardfolk shaman, a dire wolf, and a giant spider. We were helping a Dragonborn ranger to stop some summonings. We fought a bunch of kruthiks and cultists and then had to knock a glabrezu into a portal (the dire wolf sacrificed himself). In the end, we woke up and it was a vision our main characters had of some sort of potential future.
14: Back to the normal campaign: Althar, Ludo, and Zeraf dragged along the unconscious monk and druid. As Althar, I returned the stolen yuan-ti eggs and tried to throw them off so they wouldn't follow us anymore. We went into the mountains and befriended some kobolds who took us to the community of the gold dragon (where they lied and said there was an ancient gold dragon, but his spirit had been split into different people). We befriended them.
15: As another diversion from the main campaign (since we were missing 2 of our 5 players again), 3 of us played as characters in a gladiator type arena. I was Jerek Feyblood the half-elf barbarian, joined by Terrence the tortle tempest cleric and Beelza the tiefling bard. We had been captured by the evil wizards/druids and forced to fight in their arena. We escaped after some fun battles and then rested in the sewers.
16: In the normal campaign the gang was all reunited in the secret gold dragon cave HQ. We told them the truth about the obsidian dragon and decided to all work together to go put an end to its reign. We took the army of dragonborn and kobolds through the forest and swamp; along the way, we recruited the orcs to join us (though we sent the kids away to Deepwater with the cows and the old folks). We had a huge battle at the lizardfolk city in the swamp, with our side winning! Belthoth, the ancient gold dragon reunited its spritual self back together to help with the victory.
17: The gold dragon rewarded us and we decided to let the remaining lizardfolk live in peace there. The dragon's people mostly returned to their secret cave. We also decided to start up a new village at the abandoned orc fort. The cows had been slaughtered by dark elves, but the children survived. We figured out the politics and farming and spent a year of downtime. Unknown to the rest of us, Koh was being manipulated by the evil dragon spirit trapped in the ring of spell storing (ROSS) that I had given him (that I had gotten from the battle).
18: On the way to the temple that Koh told us he had a vision about being corrupted, we were waylaid by a froghemoth that almost killed Koh. We made it inside and had to deal with a bunch of elemental-based traps and puzzles. We freed a dryad prisoner and ended the session half-way through the dungeon.
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