Friday, February 22, 2019

CoMT Update 16-30

The team: Seiken the elf kensei monk, Elyrin the human necromancer, and Ovin Snakestaff the eldritch knight-tempest cleric.

CoMT 16: Bleaksin was left behind when the team ended up in the Astral Plane, in a gith city, hiding in the shop of a gith tailor named Glacia; she gave the team headbands that made them magically look like githyanki – with Ovin’s making him look like a woman. She was actually a spy and recruited the team to help slay an illithid. Days later, the team was meeting the lich queen of the city and off on the adventure. The team killed a young red shadow dragon, slime creatures, and 3 mindflayers. Then they went to fight an elder brain…

17: The team fought the elder brain in the cave, but it teleported out. They brought the monster heads back to the gith and the lich queen at the cathedral. A week later, the team (still parading around as gith) became members on a planar ship to “engage in a raid” on the prime material plane – but really, they just wanted to escape and get back home. The raid took them to a dwarf city in the Sword Mountains, near Waterdeep. Elyrin had an epic airship battle while Seiken and Ovin took out the ground troops trying to kill the dwarf king. The invading gith were defeated and the dwarf king declared the team heroes.

18: The dwarves teleported the team back to the pillar city for their mission. Bleaksin was gone, but the team took out 2 mindflayers. They then used the rooftops to avoid the army of undead to get to the pyramid in the center of the city. They locked themselves inside, where they found Netherese murals.

19: Inside the magical ancient Netherese pyramid, the team fought off devils and golems. A team of 4 succibi tried to trap them in rooms; Ovin sacrificed himself to get Seiken out of a trap-room. Ovin ended up charmed once he was alone with a succubus (and he impregnated her – but it was assumed that she either killed him or left him to starve to death, where the team couldn’t rescue him). Elyrin and Seiken continued in the pyramid…

Note: That means Ovin only survived 5 sessions, after Mory who lasted 12 sessions, after Derv who lasted 2, after Fox who lasted 6 sessions. But don’t worry, my next character makes it to the end…

Backstory: Long ago the elf war cleric Keravel Ual (which means “Holy Spellsword”), had visions about the Netherese wizards bringing about an apocalyptic event that would destroy his home elf village. The people there kicked him out. While on his own, he was captured by the Netherese and put into a temporal stasis…

20: Seiken and Elyrin found Keravel and took him out of stasis, explaining that a long time had passed and his visions had been true – his elf village was destroyed along with most of the ancient Netherese. They also updated him on the mission, but Keravel warned that they might need to destroy the pillar when they found it (because it was evil ancient Netherese magic). They battled and destroyed a bunch of devils and golems.

21: After resting, the team took out a bunch of slaads, mummies, spectres, zombies, flame skulls, and a mummy lord. The team destroyed the ancient Netherese mummy heart and blew up the base with all of its chaos energy. The succubus that had taken Ovin taunted the team before they left.

22: With the ancient Netherese pyramid temple destroyed, the undead army was no longer attracted to the area. The team destroyed the straglers. Elyrin explained how the team was in the “reclamation business” (with what Mory told Elyrin about being the “Criminals of Many Things”). Keravel explained ancient history with the gem dragon that competed with Tiamat and Bahamut for godhood amongst the dragons – since it connected to the team’s story and the City of Many Things. Once they were back at the city, they were treated as heroes. They found out Parker was dead and Oozy had fled. The City Council that had formed had Bruth, Braylinn, and the leader of the Roaming Gold Caravan (in charge of the Merchant’s Guild). The team also fought a team of gnolls and fiends.

23: The team fought and killed more demons and gnolls. Elyrin hired an apprentice to help with his wizard tower. Keravel recruited an elf clerk of Corellon for his temple tower. Ten days were spent on town and maintenance stuff. Then the team took out all of the enemies in the Marilith’s district!

24: The team coordinated with two dragons to engage in a huge assault and take over the central gnoll area with the central building in the City of Many Things. The main team, along with Braylinn, took the Bell Tower while the dragons led the others in taking over the area with the churches. The team won the battle and the remaining gnolls retreated.

25: The city’s resources were depleted from the big fight last time. The central tower has a lich in it. The gem dragon “demi-god” had an underground tunnel that the team could use to get into the huge tower to try to defeat the monsters on the inside. Seiken, Elyrin, Keravel, and Braylinn took gifts to the gem dragon, who also gave them items to help in the coming battles. Raylin Sunsoaker even made an appearance to get an update from Seiken and encourage the team to finish the last push to clear out the city. The team used the underground tunnel and infiltrated the central tower, where some nymphs and fairies tried to seduce them (and failed).

26: Still in the tower, the team fought and destroyed a bunch of demons. In a magical library in the tower, an aracanloth recruited the team to deal with necromancers competing to be the main apprentice to the master lich Wulgreth. The team had to fight brain dogs, spirits, grell, and a lich. After the team won, they reported back to the arcanaloth, who congratulated them.

27: Bleaksin arrived at the team’s dungeon rest spot, to trade places on the team with Braylinn, who was needed back in the city. The arcanaloth then took the team to Wulgreth the demi-lich and introduced them. Wulgreth gave them the tour and explained his evil plan – he had captured hundreds of souls in a giant phylactery and would use it to free himself from this place; coincidentally, the gem dragon could replace Wulgreth and use it to escape – along with the heart of the balor demon on the top level of the tower. The team went up one level and killed some redcaps and yeth hounds, along with a purple worm and some wood woads.

Then the team made a touch decision – they recruited two of the necromancers and tried to use them against Wulgreth, but the plan went sideways after Keravel killed the arcanaloth. Wulgreth killed Bleaskin and Keravel. Elyrin used their Ring of Spell Storing revivify plan and brought Keravel back, but Wulgreth captured the souls of Seiken and Keravel. One-on-one, Elyrin finally destroyed Wulgreth and destroyed the gems – thus he released Keravel and Seiken. They, in turn, freed the other trapped adventurers in Wulgreth’s skull gems. Unforunately, there were still 5 angry necromancers outside the room casting spells…

28: The team and the rescued adventurers defeated the 5 necromancers and then destroyed the phylactery, freeing all of the trapped souls. The team went back to FOE Manor. Despite being brought back to life, Bleaksin was done and left the party. The team took 2 weeks downtime. Keravel paid the local bard to make contact with the local elves. Seiken, Elyrin, and Keravel each donated 5,000 gp for the fort at the mines (in hopes of getting 15% of the mine’s profits). When they went back to the tower, they defeated a bunch more demons and rescued a solar. They then spent a couple of days re-consecrating the ground.

29: The leader of the Roaming Gold caravan asked the team to help the people in Naeb, where he said there was unrest and people were in danger. One of the rescued adventurers encouraged the team to go back and clear out more of the tower demons since they couldn’t leave for Naeb until the next day. They went in and defeated a bunch of quasits, 3 nebasu, a goristro, and a marilith. A sibriex demon then feebleminded and transformed the NPC adventurers. Seiken was feebleminded, Keravel and Elyrin got him to safety and used greater restoration to save him.

30: Seiken, Elyrin, and Keravel defeated the sibriex with the rest of his minions; Seiken was killed, but then revivified. The team rested. The gem dragon offered rewards, to turn the team into half-dragons; Seiken and Elyrin accepted, but Keravel negotiated to instead get the gem dragon to help free the people of Naeb. The team made the final push up to the king’s level of the tower and up to the roof, where the Orcus-empowered balor demon waited with a bunch of cultists doing a ritual around a circle. The team was able to delay the balor demon long enough for the gem dragon to gain power and come join the fight – pushing the balor demon back to the realm of Orcus and closing the portal.


It worked! The gem dragon also sent his chosen dragons to Naeb and took out the evil leaders there, helping the people in their rebellion. Seiken and Elyrin became half-dragons, but representatives from Bahamut and Tiamat showed up saying they had made a mistake by bringing the gem dragon to power. The team argued that they were simply on the side of neutrality and balance, not trying to be enemies of Bahamut or Tiamat. The City of Many Things mission had been accomplished, as the team had successfully gained control of the city and driven out the monsters.

4U Update 17-27

Note: I suppose it’s time to reveal that the heart of this campaign was an adaptation/reworking of the adventure The Emerald Spire (from Paizo, made for Pathfinder), but disguised as “The Obsidian Fang” instead. The green/emerald stuff became purple/obsidian. Also, the players didn’t want to do a huge dungeon crawl, so parts of what would have been levels of the Emerald Spire just got moved around to other locations.


The RPG SAGA continues in the 4th Universe
The team: Kori the aasimar arcane archer, Aegle the winged elf monk, and Malath the half-elf rogue-bard

4U 17: After dealing with the Umberlee-worshipping sahuagins, the group returned to Waterdeep. They recruited the NPC cleric Nesmira (a half-orc from Nesme). They ventured back to the swamp, where Klauth had destroyed the Bayou Brigade fortress. They fled and ended up getting a coin from Koil.

18: Lady Faeyna’s agent brought the group through a portal to her palace in the fairy plane. The group received info about the Floshin family, who were guardians of an old elf temple with a portal that could go to the plane of Shadow. They had a run in with the temple guardians and Koil. They went to the plane of shadow, did the Shadar-Kai rituals – turning Malath and some NPC hirelings into Shadar-Kai.

19: [This was a re-visiting of part of the module Scourge of the Sword Coast] The team left their hirelings at Elvenport, with enough training to continue advancing on their own. Nesmira and Doth accompanied Kori, Aegle, and Malath to the Floshin family estate. The team fought the possessed Shalindra and a green dragon; they saved Shalindra, who then romanced Malath (which might result in a child). The team reported back to Lady Faeyna, who told them about Ryali’s goal to vanquish Tharizdun; Malath left the Koil coin with Faeyna.

20: The Green Wizard recruited the team to go fight some devils in the 9 Hells, which resulted in a huge battle. An Erinyes surrended to the group and romanced Aegle (which could result in some children in the future). Malath communed with his shadow dragon patron (named S’dothian). The next day the team killed the mummy lord druid dragon while the Erinyes made plans to start an uprising and free her people from the ice devils.

21: Malath went off wit the Green Wizard, but Puff arrived with a mission for Kori and Aegle on the fire elemental plane; there is an artifact that they could get that can transfer energy and could help them in their future battle against Klauth. In the City of Brass, they almost got tricked in a tavern called The Blue Leprechaun, but they eventually made their way to battle the palace forces of an evil prince and princess so they could get the orb of transference. They took a portal to Kalibruhn, where they made a resting silver dragon champion of Bahamut.

22: The team finished off the servants of the prince and princess from the palace in the City of Brass. After looting the place, they once again spoke with their new silver dragon friend. He took them to a secret kobold temple in the sewers of Waterdeep; Puff trained to transform into a bronze dragonborn of Bahamut. They spent a month of downtime.

23: Puff needed to go work for some nobles to pay off his debts. Malath returned with news from the Green Wizard. A tiefling woman (who seemed to be working for Kennara) came with a warning that a group of fiends was about to try to assassinate the team, but offered that if they gave the orb of transference to her mistress that she would stop the fiends for them. They refused the offer and there was a huge battle in the Yawning Portal. Nesmira’s soul was devoured, but the team defeated the assassins.

24: Durnan (of the Yawning Portal) suggested the team recruit Wally Flake, the wizard – who needed the team to help him rescue his cleric brother Cham. The team accepted, went through Undermountain, fought some Shalathel worshippers, and went through a portal to fight the Erut (alien plant people). Malath had to keep submitting himself to some bloodsucking vines to get the team through secret passages, but they defeated their foes and overcame the traps. After rescuing Cham, they took a bunch of dwarven artifacts they collected back to a temple in Neverwinter.

25: The Green Wizard showed up in Neverwinter and took the team to the planet Yarth, to trade magic gear with the wizard lord of Blueberry Farms; unfortunately, he also brought news that Prince Marsellan (of Elvenport) had been petrified and was in the Green Wizard’s portable hole. In fact, Elvenport had been attacked by the Skull Lord and other servants of Orcus (who went there in retaliation for Ryali trying to take over the part of the plane of shadow that Orcus controls). The team went to Elvenport and fought the forces of the Skull Lord, defeating all but the Skull Lord himself (who teleported away).

26: Kori, Aegle, Malth, and the Flake Bros were at the ruins of Elvenport when the ground exploded and the phoenix – along with several fire and air elementals – were released; a rift to the steam elemental plane had opened up along the edge of the river, going through the center of the village. Wally and Kori were both killed. Malath managed to teleport himself and Cham away with Kori’s body. Aegle saved Wally’s body, but had been split off from the core team. In Waterdeep, Malath had Kori resurrected and then said he was going to retire from adventuring. He offered to recruit a replacement for himself.

27: Kori and Cham met Malath’s replacement, the tabaxi known as “Page in a Book.” Durnan told the team there were “Barbarians at the gates of Waterdeep” and the city leaders needed a team to go find out why there were there. The group agreed to deal with the problem, but found out these barbarians believed Ryali had sent them to take over the city and convert it to Ravendeep, a city of Ryali followers. They also saw Puff, who claimed to have infiltrated the Steam Lord and organized a parade before flying off in airships. After coordinating with Lady Silverhand, the team convinced the barbarian King Slayer and Shaman Supreme (who called Kori “The Conduit”) to stand down and accept a temple and manor instead of trying to conquer the city. King Slayer also agreed to go with the team when they try to defeat the forces of Orcus on the plane of shadow.


Meanwhile, Aegle should be flying back to Waterdeep with Wally’s dead body in his portable hole…

Tuesday, February 12, 2019

AL PC: Thoxina

Season 7 Play: Attained Level 4 (???)

The “Legacy Character” trend continues with Thoxina, the daughter of Thokson, granddaughter of Thok. For this character, I am torn with what to make of her leveling experience. In some ways the AL rule allowing players to rebuild characters at levels 1-4 is bad because it makes me second guess my characters. Thoxina started as a war cleric, then she was a wizard multiclass, only to then convert to full out tempest cleric. And now I don’t know what to do with her. I’m trying to balance out my characters (class-wise so that I am playing every class) and I already have too many clerics. I was thinking maybe arcane trickster rogue. I don’t know for sure, but I will need to decide before she levels to 5.

Appearance & Backstory
Thoxina is a fire genasi tempest cleric wearing splint armor with a shield, a warhammer, and a longbow. She is the secret daughter of Princess Amira Kessara (from the City of Brass) and the half-orc adventurer Thokson. She was raised by Thokson's mother in the Feywild, in a "time warp" patch where time went by much faster than outside in the rest of the multiverse. Absurdly, that means she and her twin brother are now almost the same age as their father. After spending time searching for spiritual enlightenment, she went out into the world to adventure and try to find her father.

Adventures
DDAL05-2 The Black Road
This session was deadly because only three players showed up, but we managed to survive.

DDEP07-02 Drums of the Dead
The epics are always fun, but I had only played them at Tier 2. I was curious what the Tier 1 experience would be like and I was not let down. It was a challenge, but we got a success in the end.

DDAL05-12 Bad Business in Parnast

Having DM’d this module over and over, and having played in it as well, I decided I would just have Thoxina kind of stand back and respond to things; I didn’t want to meta-game the mysteries and twists of the module. It worked out well and was an easy success for the team.