Saturday, November 4, 2017

SAGA 1493-1499: Freeing the Phoenix

The RPG SAGA continues...
DM's Note:
For the RPG Saga numbers, I'm folding in the FOE2 Sessions 1-6 as SAGA #1493-1498 since that campaign is at a transition point and it lines up well with this part of the SAGA coming to an end. A player from the FOE campaign joined us (playing a monk, as he loves to do) for SAGA Session 1499. The players agreed that this would be one of the last two sessions for this campaign season. Xanathar's Guide to Everything is coming out soon and we will be looking at new character options...


SAGA Log 1499: Freeing the Phoenix
Module: Tomb of Annihilation (Modified for High Level)
On the world of Merth-Yoril, the order of monks that protect the mighty phoenix sent out their strongest warrior - Methos, the death monk/wild magic sorcerer - to go rescue their phoenix from Veersalla. He went into the jungles of Chult, met a group of chwinga spirits, and they - through the power of Ehlonna - teleported him to join with Pylia, Drizmar, Blue, Blood, and Artus Cimber in the depths of the Tomb of Annihilation. Methos quickly bonded with the team.

They made it through a maze after hearing Captain Drufi’s giants battle with the yuan-ti in the dungeons, joined up with the victorious giants (who didn’t know Artus was Artus), and led the giants into the trap with the mirror of life-trapping. Only Drufi and two of her warriors survived. The giants split from the group after they went down to the next level. The team killed three shambling mounds and escaped an acid trap before dealing with a mysterious telepathic voice from the water that controlled a minion and strange machines.

The team went down again and found three strange constructs (one of which they killed, before the other two surrendered crying). The giants came in, overheard Methos calling Artus his name, and were tricked into killing the naked clone of Methos before charging forth and killing the three hags. The team solved five puzzles in the side rooms.


Advancing into the final room of the dungeon: the team found a lava pit, the atropal/soulmonger, Cap, and their solar nemesis Veersalla (who teleported out, leaving behind a two-teleport-circle choice of going to either rescue their family in the Far Realms or pursuing her). The three giants turned against the team. Methos almost ended up in the lava, Artus was surprise-attacked from behind by Xandala, Pylia finished off the soulmonger to free the captured souls and end the Death Curse, two of the giants were killed, Blue ordered Drufi to leave (letting her live after tricking her into thinking that the Ring of Winter had been destroyed), and Cap surrendered (explaining the dilemma choice with the ERK-stone).

They killed Cap, teleported to Veersalla’s mansion, freed the phoneix, and Blue give a final knock out punch to the solar to defeat her (after Slarkrathel, who was in a well, abandoned her). Methos bid them farewell after the phoenix thanked them. The team planned how they would keep Veersalla prisoner with a binding circle in Pylia’s demiplane. Blood and Drizmar guarded their prisoner while Blue, Pylia, and Artus went back to Port Nyanzaru and convinced Zindar and the Harpers to help repair the Tortuga. Artus also volunteered to ice-petrify Veersalla for them the next day, after they had rested. It occurred to Pylia that they should go back and destroy Cap's phylactery and loot the rest of Veersalla's place.

Next time the team may be ready to retire from active adventuring, though Pylia might still like to go finish off Slarkrathel, the Ploop cult, and Ivanja. Will they become the Chosen of their gods? Will Blue become an archyfey? Will Blood become a powerful church leader? Will Pylia lead her city and wizard school? Will Drizmar secretly assassinate people? Will Artus find his missing wife in the Feywild?

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