Monday, October 23, 2017

FOE2 Log 5: Guild Hall

The Adventures of the Federation of Explorers Team 2 (FOE2) continue...
with Fox the tempest cleric/diviner wizard, Ox the barbarian, Seiken the monk, and Goffrey the sharpshooter fighter!

FOE2 Session 5
Homebrew Campaign: The City of Many Things (CoMT)
Still back in Naeb, the group was loading all of the hired mercenary guards and merchants onto their rented ship when the city guards came to force the team to go to a meeting with the Naeb leader triumvirate (where those leaders demanded three things after the CoMT is cleared: for their guards to come to the CoMT, for control of trade, and for a Bane church as the official religion of the city). Despite Fox greatly protesting that they didn't have the authority to do any of that, the triumvirate seemed to think that an agreement had been reached.

They met back up with their hired crew and the "Roaming Gold Caravan" and spent two days sailing down the river. They unloaded before getting to the CoMT so they could trek through the woods for three nights (fending off fey creatures who tried to lure away merchants and guards), before getting to the kobold entrance to the CoMT.

Once they all made their way in and secured the alliance with the kobolds and the mercenaries, the team setup their Guild Hall manor (with six bedrooms and FOE signage). The next day they paid 50 gp to hire a gnome clerk and 5 gp to hire a kobold guard.


Braylin, the green dragonborn leader of the kobold army, moved their barricades out to take over more of the "wild lands" territory. Fox, Ox, Seiken, and Goffrey went out and battled 5 gnolls (killed 4, with the last one running away). They recovered magic items with runes that matched the city's runes (a glaive+1, a cloak of protection, a scrying orb, and a dagger+1). They gave the dagger+1 to Braylin and returned to the Guild Hall, where they established an armory/storage area in one of the bedrooms. They rested.

Concerns for the future: (1) Who is the "Dragon Lord" of the kobolds? (2) Could the group save the slaves the orcs are keeping and recruit them as reinforcements? (3) When the month contract with the mercenaries runs out, will they renegotiate or leave or become enemies of the kobolds? (4) How long will it take to defeat the bandits, defeated the orcs and goblins, and secure the docks? (5) When they get high level, will they have to go back to Naeb and defeat the leaders there?

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