The new video game Idle Champions of the Forgotten Realms has a great logo with beholder art:
The game includes an interesting use of characters from all over Realms-lore:
It's free on Steam Games, but...
unfortunately...
Idle Champions is a click game that is an obvious attempt to get people to shell out money for a "Free to Play" game that is much better when you enhance it with purchases. Don't get me wrong - it's fun to click-click-clickety-click for hours to advance in the game and level the characters (with a coin-based style of leveling), but the fun is overshadowed by the blatant attempt to lure people in with a "free" game that really needs the add-ons that you have to purchase. Your alternative is to log out for a day or so and log back in to collect your coins for while you were out of the game. Otherwise, it's impossible to level up fast enough for some of the campaigns.
Having said all of that though, I really need to stop typing so that I go play some more Idle Champions - because where else are you going to have Bruenor, Jarlaxle, Asharra, Celeste, and Minsc (with Boo) team up to fight random monsters?
Tuesday, October 31, 2017
Sunday, October 29, 2017
FOE2 Log 6: Fallen FOEs
The Adventures of the Federation of Explorers Team 2 (FOE2) continue...
with Fox the tempest cleric/diviner wizard, Ox the barbarian, Seiken the monk, and Goffrey the sharpshooter fighter!
FOE2 Session 6: Fallen FOEs
Homebrew Campaign: The City of Many Things (CoMT)
The team of Fox, Ox, Seiken, and Goffrey decided to go back out to the "Wildlands" area in order to lure some bandits out to battle. Fox used disguise self to make himself look like an injured orc. The plan worked and, once they found some bandits, the rest of the team came around the corner - killing 3 of the 4 bandits (and captured the last 1 after an exciting chase).
On the way back to the kobold zone, the group ran into 5 orcs (2 normal, 2 "Eyes of Gruumsh," and 1 "War Chief"). The team was overpowered, with Ox going down first. Goffrey fell next. Fox and Seiken tried to run, but Fox went down third. Seiken could have made it back to the safe area, but decided to make one last attempt (with just the "War Chief" and 1 "Eye" orc remaining). The enemies took Seiken prisoner since they were slavers...
Seiken woke up day later, in some dungeon cells of the orcs. He assumed Goffrey, Fox, and Ox had been killed by the orcs. He introduced himself to 3 criminals (a tabaxi rogue, a human fighter, and a water genasi druid). He told them about FOE and they mission. Seeing an opportunity for treasure, they said they would join with Seiken and the kobolds - but first they would need to escape from the orcs to avoid being sold as slaves.
Sadly, Seiken realized that Fox - the diviner - had predicted his own death; in the previous days, Fox had them setup the guild hall because he was afraid they would not return from the "Wildlands" area if they tried to take out all of the bandits.
Thursday, October 26, 2017
Thoughts: DCA 16-31
Thoughts: Dice, Camera, Action Episodes 16-31
#WaffleCrew (2nd Half of Season 1)
I continued my quest of constantly using my free time to listen to/watch Dice, Camera, Action in my spare time and finished up "Season 1" of the show. I enjoyed these episodes even more than the first half of Season 1.
Unlike when he DMs Acquisitions, Incorporated - Chris Perkins actually looked up spell descriptions and rules during these sessions; for some reason, I really like seeing the more human side of his DMing.
The regular crew members were on their game:
Holly Conrad as Strix, a tiefling sorcerer;
Anna Prosser Robinson as Evelyn the human paladin of Lathander;
Jared Knabenbauer as Diath the human rogue; and
Nathan Sharp as Paultin the human bard.
At this point, the players had really grown into their characters and thus had fun playing out their unique personalities and being playful with the tension between them. One of the episodes was actually a live play at a convention (with the players in costume), which is always fun:
The guest stars were even better and more interesting than the first half of the season, with several of them returning and a new surprise with professional actor Sam Witwer playing the "Mad Mage" Mordenkainen in a couple of the episodes. Witwer's voice/accent and phrases were hilarious and perfect for the character since he portrayed he as an old grognard.
They finished Curse of Strand and, ***SPOILERS*** escaped Barovia in the finale ***END SPOILERS***. Thus it leads to Episode 32 starting with the team playing part of Storm King's Thunder...
#WaffleCrew (2nd Half of Season 1)
I continued my quest of constantly using my free time to listen to/watch Dice, Camera, Action in my spare time and finished up "Season 1" of the show. I enjoyed these episodes even more than the first half of Season 1.
Unlike when he DMs Acquisitions, Incorporated - Chris Perkins actually looked up spell descriptions and rules during these sessions; for some reason, I really like seeing the more human side of his DMing.
The regular crew members were on their game:
Holly Conrad as Strix, a tiefling sorcerer;
Anna Prosser Robinson as Evelyn the human paladin of Lathander;
Jared Knabenbauer as Diath the human rogue; and
Nathan Sharp as Paultin the human bard.
The guest stars were even better and more interesting than the first half of the season, with several of them returning and a new surprise with professional actor Sam Witwer playing the "Mad Mage" Mordenkainen in a couple of the episodes. Witwer's voice/accent and phrases were hilarious and perfect for the character since he portrayed he as an old grognard.
They finished Curse of Strand and, ***SPOILERS*** escaped Barovia in the finale ***END SPOILERS***. Thus it leads to Episode 32 starting with the team playing part of Storm King's Thunder...
Monday, October 23, 2017
FOE2 Log 5: Guild Hall
The Adventures of the Federation of Explorers Team 2 (FOE2) continue...
with Fox the tempest cleric/diviner wizard, Ox the barbarian, Seiken the monk, and Goffrey the sharpshooter fighter!
FOE2 Session 5
Homebrew Campaign: The City of Many Things (CoMT)
Still back in Naeb, the group was loading all of the hired mercenary guards and merchants onto their rented ship when the city guards came to force the team to go to a meeting with the Naeb leader triumvirate (where those leaders demanded three things after the CoMT is cleared: for their guards to come to the CoMT, for control of trade, and for a Bane church as the official religion of the city). Despite Fox greatly protesting that they didn't have the authority to do any of that, the triumvirate seemed to think that an agreement had been reached.
They met back up with their hired crew and the "Roaming Gold Caravan" and spent two days sailing down the river. They unloaded before getting to the CoMT so they could trek through the woods for three nights (fending off fey creatures who tried to lure away merchants and guards), before getting to the kobold entrance to the CoMT.
Once they all made their way in and secured the alliance with the kobolds and the mercenaries, the team setup their Guild Hall manor (with six bedrooms and FOE signage). The next day they paid 50 gp to hire a gnome clerk and 5 gp to hire a kobold guard.
Braylin, the green dragonborn leader of the kobold army, moved their barricades out to take over more of the "wild lands" territory. Fox, Ox, Seiken, and Goffrey went out and battled 5 gnolls (killed 4, with the last one running away). They recovered magic items with runes that matched the city's runes (a glaive+1, a cloak of protection, a scrying orb, and a dagger+1). They gave the dagger+1 to Braylin and returned to the Guild Hall, where they established an armory/storage area in one of the bedrooms. They rested.
Concerns for the future: (1) Who is the "Dragon Lord" of the kobolds? (2) Could the group save the slaves the orcs are keeping and recruit them as reinforcements? (3) When the month contract with the mercenaries runs out, will they renegotiate or leave or become enemies of the kobolds? (4) How long will it take to defeat the bandits, defeated the orcs and goblins, and secure the docks? (5) When they get high level, will they have to go back to Naeb and defeat the leaders there?
with Fox the tempest cleric/diviner wizard, Ox the barbarian, Seiken the monk, and Goffrey the sharpshooter fighter!
FOE2 Session 5
Homebrew Campaign: The City of Many Things (CoMT)
Still back in Naeb, the group was loading all of the hired mercenary guards and merchants onto their rented ship when the city guards came to force the team to go to a meeting with the Naeb leader triumvirate (where those leaders demanded three things after the CoMT is cleared: for their guards to come to the CoMT, for control of trade, and for a Bane church as the official religion of the city). Despite Fox greatly protesting that they didn't have the authority to do any of that, the triumvirate seemed to think that an agreement had been reached.
They met back up with their hired crew and the "Roaming Gold Caravan" and spent two days sailing down the river. They unloaded before getting to the CoMT so they could trek through the woods for three nights (fending off fey creatures who tried to lure away merchants and guards), before getting to the kobold entrance to the CoMT.
Once they all made their way in and secured the alliance with the kobolds and the mercenaries, the team setup their Guild Hall manor (with six bedrooms and FOE signage). The next day they paid 50 gp to hire a gnome clerk and 5 gp to hire a kobold guard.
Braylin, the green dragonborn leader of the kobold army, moved their barricades out to take over more of the "wild lands" territory. Fox, Ox, Seiken, and Goffrey went out and battled 5 gnolls (killed 4, with the last one running away). They recovered magic items with runes that matched the city's runes (a glaive+1, a cloak of protection, a scrying orb, and a dagger+1). They gave the dagger+1 to Braylin and returned to the Guild Hall, where they established an armory/storage area in one of the bedrooms. They rested.
Concerns for the future: (1) Who is the "Dragon Lord" of the kobolds? (2) Could the group save the slaves the orcs are keeping and recruit them as reinforcements? (3) When the month contract with the mercenaries runs out, will they renegotiate or leave or become enemies of the kobolds? (4) How long will it take to defeat the bandits, defeated the orcs and goblins, and secure the docks? (5) When they get high level, will they have to go back to Naeb and defeat the leaders there?
Saturday, October 21, 2017
SAGA 1492: Entering Omu
The RPG SAGA continues with...
Force Green: The Lost City of Omu
**Not to be confused with Force Grey: The Lost City of Omu: http://dnd.wizards.com/forcegrey/lostcityomu
SAGA Log 1492: Entering Omu
Module: Tomb of Annihilation (Modified for High Level)
with Skarkrathel (from Storm King's Thunder)
On Merth-Yoril, continuing their vengeance quest:
Pylia, Drizmar, Blue, Blood, their unicorn, the five duplicates, and Artus Cimber spent a day traveling to the “Forbidden City of” Omu. They scoped out the area and formed a plan, splitting the party so that Artus went with the core team to the island surrounded by lava while the team of duplicates went to the well (with areas flooded by water).
The duplicates stealthed their way around to try to avoid patrols of yuan-ti guards, but they were eventually spotted (once they were near the muddy entrance to the well). While between two groups of yuan-ti guards, the team was immobilized and captured by Slarkrathel and two beholders (that had yuan-ti scales on them)!
Meanwhile, the core team (with Artus) investigated the Shrine of Moa; they killed four jungle snakes, survived the traps, destroyed the dozen archer statues, and spent a while figuring out the puzzle cube situation (with multiple cubes/illusions). They eventually realized the puzzle cube didn’t do anything inside the shrine. They tried magically messaging the other team, but got no response. In frustration, they decided to have Blood use her spells to locate where they needed to go, which was an area at the other end of the valley/ruined city.
Arriving near the entrance of an old Acererak dungeon, the team killed a red wizard and detected the false entrances. Drizmar’s skills and the team’s magic carpets helped them evade multiple traps and issues in the dungeon (after they spent several minutes destroying the puzzle-cube-keyed door, since they didn’t want to go find the other eight puzzle keys needed to unlock it). Blood communicated with a ladybug to discover which way “the angel lady” had gone, thus putting the team on a path to the main stairwell of the dungeon. After they dealt with the gargoyle puzzle at the bottom of the stairs, they were attacked from above...
The two yuan-ti-beholders flew down carrying the yuan-ti converted duplicates, thus resulting in an epic battle as the team fought yuan-ti versions of themselves. Pylia disintegrated her duplicate self. The yuan-ti constrictor snake (former unicorn) killed its duplicate. They teamed up against the yuan-ti version of Blood. Drizmar killed the yuan-ti duplicate of Blue. Blue killed the duplicate of Drizmar. Artus used the Ring of Winter to ice-petrify one of the beholders. Pylia polymorphed the second beholder into a bunny.
In the end, somewhat worn down, the team stood victorious: Pylia, Drizmar, Blue, Blood, and Artus. Blue wanted Pylia to use her wish to give them the effect of a rest. Blood suggested they leave the dungeon to rest. Pylia insisted they not rest (and not use the wish spell yet) since they had more dungeon to clear out before getting to Veersalla.
Force Green: The Lost City of Omu
**Not to be confused with Force Grey: The Lost City of Omu: http://dnd.wizards.com/forcegrey/lostcityomu
SAGA Log 1492: Entering Omu
Module: Tomb of Annihilation (Modified for High Level)
with Skarkrathel (from Storm King's Thunder)
On Merth-Yoril, continuing their vengeance quest:
Pylia, Drizmar, Blue, Blood, their unicorn, the five duplicates, and Artus Cimber spent a day traveling to the “Forbidden City of” Omu. They scoped out the area and formed a plan, splitting the party so that Artus went with the core team to the island surrounded by lava while the team of duplicates went to the well (with areas flooded by water).
The duplicates stealthed their way around to try to avoid patrols of yuan-ti guards, but they were eventually spotted (once they were near the muddy entrance to the well). While between two groups of yuan-ti guards, the team was immobilized and captured by Slarkrathel and two beholders (that had yuan-ti scales on them)!
Meanwhile, the core team (with Artus) investigated the Shrine of Moa; they killed four jungle snakes, survived the traps, destroyed the dozen archer statues, and spent a while figuring out the puzzle cube situation (with multiple cubes/illusions). They eventually realized the puzzle cube didn’t do anything inside the shrine. They tried magically messaging the other team, but got no response. In frustration, they decided to have Blood use her spells to locate where they needed to go, which was an area at the other end of the valley/ruined city.
Arriving near the entrance of an old Acererak dungeon, the team killed a red wizard and detected the false entrances. Drizmar’s skills and the team’s magic carpets helped them evade multiple traps and issues in the dungeon (after they spent several minutes destroying the puzzle-cube-keyed door, since they didn’t want to go find the other eight puzzle keys needed to unlock it). Blood communicated with a ladybug to discover which way “the angel lady” had gone, thus putting the team on a path to the main stairwell of the dungeon. After they dealt with the gargoyle puzzle at the bottom of the stairs, they were attacked from above...
The two yuan-ti-beholders flew down carrying the yuan-ti converted duplicates, thus resulting in an epic battle as the team fought yuan-ti versions of themselves. Pylia disintegrated her duplicate self. The yuan-ti constrictor snake (former unicorn) killed its duplicate. They teamed up against the yuan-ti version of Blood. Drizmar killed the yuan-ti duplicate of Blue. Blue killed the duplicate of Drizmar. Artus used the Ring of Winter to ice-petrify one of the beholders. Pylia polymorphed the second beholder into a bunny.
In the end, somewhat worn down, the team stood victorious: Pylia, Drizmar, Blue, Blood, and Artus. Blue wanted Pylia to use her wish to give them the effect of a rest. Blood suggested they leave the dungeon to rest. Pylia insisted they not rest (and not use the wish spell yet) since they had more dungeon to clear out before getting to Veersalla.
Monday, October 16, 2017
Thoughts: Dice, Camera, Action 1-15
#WaffleCrew
Sure enough, after seeing the character Strix in the latest
Acquisitions, Incorporated live session I wanted to go back and watch the
series she came from (so good job Wizards of the Coast). During the last few
weeks I’ve kept the Dice, Camera, Action episodes on YouTube playing in the
background while doing other things and I have to say that, overall, I enjoy
the series.
Chris Perkins, as usual, masterfully DMs the sessions. It’s been
interesting to see how he has adapted to players missing sessions, just as any
normal DM must do in a regular home game. I almost wonder if he asked the
players to each come up with a quirk to explain how their character behaves
when they can’t be there; one of them gets drunk, one of them hides or runs
away, etc.
Instead of just playing with WotC employees, as has happened on the
previous WotC YouTube steam games, Perkins recruited various Internet
personalities to join the game. I think that move produced some good results
and interesting characters. I also appreciated the guest stars from YogCast,
though I have to admit that they – at times – outshined the regular cast of
characters.
Holly Conrad plays as Strix, a tiefling sorcerer. This was the
character that got me to watch in the first place so I was happy to see her as
her typical overdramatic, tense self.
Anna Prosser Robinson plays as Evelyn the human paladin of
Lathander. At first her fake accent annoyed me, but I realized she is
satirically playing the do-gooder and thus her character has become one of my
favorites.
Jared Knabenbauer plays as Diath the human rogue. It took me a while
to tell that his character was a rogue since he doesn’t necessarily initiate
doing rogue-like things. The player is funny, but I wanted to see the character
do more. When he ***SPOILERS*** died and became a ghost, ***END SPOILERS*** he
became a much more interesting character. Unfortunately, he has missed several
sessions.
Nathan Sharp plays as Paultin the human bard. In real life he is a
musician and has been in multiple bands so I wish we could hear him actually
sing or play instruments, but he’s still an interesting and playful character.
I just wish he didn’t have his character get so drunk during the quests.
For sessions 1-15, they have been playing Curse of Strahd. It’s fun
to see how Perkins interprets the official modules (since we know he helped put
them together). Since the entire campaign is focused on this one module, they
spend a lot more time on the little details than I was inclined to do when I
ran my group through the same adventure path. It’s fun to see the characters
react to the NPCs and situations of the horror setting. The group came
together, originally, looking for waffles somewhere in the Forgotten Realms;
thus the #wafflecrew on Twitter.
Overall, I highly recommend this stream/series for people who enjoy
D&D and enjoy watching others play the game. I’m looking forward to
continuing to watch it and see what happens to the Waffle Crew.
(Above: #WaffleCrew Fan Art)
SAGA 1491 The Death Curse
The RPG SAGA continues with...
Force Green (a.k.a. Team Tortuga, a.k.a. The Fey Knights Generation 2): Pylia the half-elf bladesinger, Drizmar the drow assassin, Blue the satyr paladin, and Blood the gnome cleric.
*Former party members (Ori, Travak, Laz, Goldy, etc.) have been off on their own quests.
SAGA Log 1491: The Death Curse
Module: Tomb of Annihilation (Modified for High Level)
Pylia, Drizmar, Blue, Blood, their unicorn ally, and their duplicates were gearing up to go assault Veersalla at her homeworld of Merth when they were messaged by Alt-Oran to come to a family meeting. They arrived at Cobalt Castle and met with Alt-Oran, Daria, Glora, Borngray I, and Borngray II. They had the servants buying them more scrolls while Alt-Oran told them about his idea to borrow Gargle-Gargle so he could take Daria, Glora, Borngray I, and Borngray II into the Far Realms to rescue Azel and Ylara (whom he could locate via a magic stone provided by a primordial fairy).
Pylia refused to have the primordial fairy join their team and said she felt the mission was both a bad idea in general and bad timing. Eventually she relented that she had no problem with them trying to rescue her other set of grandparents. Blue and Blood also expressed concern that the team going into the Far Realms might be driven insane, but they agreed to let Alt-Oran borrow Gargle-Gargle and the command whistle.
While Alt-Oran took his team off to the Far Realms, Force Green hired a chef and bought two barrels worth of food to load onto The Tortuga for their space journey. They travelled through the Phlogiston, to the coordinates for Merth - where they found a fleet of fifty Alpha-Omega ships with a shield-barrier around the planet, guarding it because Veersalla had told them that "The Death Curse" was spreading on the planet (which was referred to as Merth-Yoril - a combined sister world of both Oerth and Toril, similar to the concept of Abeir-Toril or Kalibruhn-Toril).
When the fleet admiral refused to allow the team to go in, Pylia consulted her notes from Acererak and realized "The Death Curse" was real but that Veersalla was using it to manipulate the Alpha-Omega Organization. She decided they should ram the barrier anyway and risk damaging the ship to get down to the planet to stop Veersalla (and get their revenge).
The heavily damaged Tortuga crashed down into the water outside of Port Nayanzaru on the border of the jungle Chult, where they had to bribe the real dragon turtle Aremag with a headband of charisma. They also encountered a ship of frost giants, who were trying to salvage the ship for magic items. The team made a temporary alliance with the giants and had them tow the ship into port, where the frost giant captain began flirting with Blue. Pylia thought the artifact the giants were looking for was what as causing the death curse.
In the port city: they spent time at the tavern, spoke with the famous explorer Volo, chose not to participate in the dinosaur races, decided to allow Xanadala the half-elf sorcerer (who said she was looking for her father Artus) join them, and elected to hire two guides. They spent two days going into the jungle before deciding to turn around and return to port (killing zombies and skeletons along the way). They left Xandala at the port, along with the guides, before using a gate scroll to teleport around the coast and fire mountains.
After avoiding a red dragon and firenewts, the team spent about eleven days going deeper into the jungle. Other than a battle with zorbas, they mostly avoided trouble. Blue befriended a Chwinga spirit. About one day outside of Omu, they encountered Artus Cimber (and realized the giants were looking for the Ring of Winter, which was the artifact he carried). Artus befriended the team and told them about both factions nearby: the Yuan-Ti and the Red Wizards. He also revealed that Xandala was not his daughter.
Force Green (a.k.a. Team Tortuga, a.k.a. The Fey Knights Generation 2): Pylia the half-elf bladesinger, Drizmar the drow assassin, Blue the satyr paladin, and Blood the gnome cleric.
*Former party members (Ori, Travak, Laz, Goldy, etc.) have been off on their own quests.
SAGA Log 1491: The Death Curse
Module: Tomb of Annihilation (Modified for High Level)
Pylia, Drizmar, Blue, Blood, their unicorn ally, and their duplicates were gearing up to go assault Veersalla at her homeworld of Merth when they were messaged by Alt-Oran to come to a family meeting. They arrived at Cobalt Castle and met with Alt-Oran, Daria, Glora, Borngray I, and Borngray II. They had the servants buying them more scrolls while Alt-Oran told them about his idea to borrow Gargle-Gargle so he could take Daria, Glora, Borngray I, and Borngray II into the Far Realms to rescue Azel and Ylara (whom he could locate via a magic stone provided by a primordial fairy).
Pylia refused to have the primordial fairy join their team and said she felt the mission was both a bad idea in general and bad timing. Eventually she relented that she had no problem with them trying to rescue her other set of grandparents. Blue and Blood also expressed concern that the team going into the Far Realms might be driven insane, but they agreed to let Alt-Oran borrow Gargle-Gargle and the command whistle.
While Alt-Oran took his team off to the Far Realms, Force Green hired a chef and bought two barrels worth of food to load onto The Tortuga for their space journey. They travelled through the Phlogiston, to the coordinates for Merth - where they found a fleet of fifty Alpha-Omega ships with a shield-barrier around the planet, guarding it because Veersalla had told them that "The Death Curse" was spreading on the planet (which was referred to as Merth-Yoril - a combined sister world of both Oerth and Toril, similar to the concept of Abeir-Toril or Kalibruhn-Toril).
When the fleet admiral refused to allow the team to go in, Pylia consulted her notes from Acererak and realized "The Death Curse" was real but that Veersalla was using it to manipulate the Alpha-Omega Organization. She decided they should ram the barrier anyway and risk damaging the ship to get down to the planet to stop Veersalla (and get their revenge).
The heavily damaged Tortuga crashed down into the water outside of Port Nayanzaru on the border of the jungle Chult, where they had to bribe the real dragon turtle Aremag with a headband of charisma. They also encountered a ship of frost giants, who were trying to salvage the ship for magic items. The team made a temporary alliance with the giants and had them tow the ship into port, where the frost giant captain began flirting with Blue. Pylia thought the artifact the giants were looking for was what as causing the death curse.
In the port city: they spent time at the tavern, spoke with the famous explorer Volo, chose not to participate in the dinosaur races, decided to allow Xanadala the half-elf sorcerer (who said she was looking for her father Artus) join them, and elected to hire two guides. They spent two days going into the jungle before deciding to turn around and return to port (killing zombies and skeletons along the way). They left Xandala at the port, along with the guides, before using a gate scroll to teleport around the coast and fire mountains.
After avoiding a red dragon and firenewts, the team spent about eleven days going deeper into the jungle. Other than a battle with zorbas, they mostly avoided trouble. Blue befriended a Chwinga spirit. About one day outside of Omu, they encountered Artus Cimber (and realized the giants were looking for the Ring of Winter, which was the artifact he carried). Artus befriended the team and told them about both factions nearby: the Yuan-Ti and the Red Wizards. He also revealed that Xandala was not his daughter.
(Above: Artus Cimber)
SAGA 1457-1490: Wedding Stories
The RPG SAGA continues with...
Side Adventure Updates...
SAGA Log 1457: Wedding Story 1: Sword Coast Legends
Modules: Sword Coast Legends Video Game (Modified)
During the wedding reception for Drizmar and Pylia, Blood listened to the tales of Hommet Shaw Harpell. He told about his team and their adventures along the Sword Coast, working for the Order of the Burning Dawn and stopping an evil drow from using a relic of Sehanine Moonbow.
SAGA Log 1458: Wedding Story 2: Goldy's Jade Aventure
Modules: Jade Regent (Modified)
During the wedding reception for Drizmar and Pylia, Blood listened to the team's former companion Goldy tell his stories about his individual quest into the "Forest of Spirits" in which he found off giants, hobgoblins, elementals, gorgons, samurai, nagas, etc. to find the Library of Lost Lore. He met with Hirabashi Jiro, one of the princes of the region, and worked to defeat undead and shadows. He returned to the Jade Throne and used the new info and alliance to free to ancient emperor from the sword.
SAGA Log 1459-1490: The Federation of Explorers
Modules: AMC's Federation of Explorer's Game
(in a homebrew/alternate version of the Forgotten Realms)
DM Note: Since I like to include the adventures that I play in with my log numbers, I am now wrapping in the completed first saga of the Federation of Explorers. The logs are here on the blog, under "Tales of A Player" for 1-16 and then they continue as FOE with individual numbers 17-31.
Side Adventure Updates...
SAGA Log 1457: Wedding Story 1: Sword Coast Legends
Modules: Sword Coast Legends Video Game (Modified)
During the wedding reception for Drizmar and Pylia, Blood listened to the tales of Hommet Shaw Harpell. He told about his team and their adventures along the Sword Coast, working for the Order of the Burning Dawn and stopping an evil drow from using a relic of Sehanine Moonbow.
SAGA Log 1458: Wedding Story 2: Goldy's Jade Aventure
Modules: Jade Regent (Modified)
During the wedding reception for Drizmar and Pylia, Blood listened to the team's former companion Goldy tell his stories about his individual quest into the "Forest of Spirits" in which he found off giants, hobgoblins, elementals, gorgons, samurai, nagas, etc. to find the Library of Lost Lore. He met with Hirabashi Jiro, one of the princes of the region, and worked to defeat undead and shadows. He returned to the Jade Throne and used the new info and alliance to free to ancient emperor from the sword.
SAGA Log 1459-1490: The Federation of Explorers
Modules: AMC's Federation of Explorer's Game
(in a homebrew/alternate version of the Forgotten Realms)
DM Note: Since I like to include the adventures that I play in with my log numbers, I am now wrapping in the completed first saga of the Federation of Explorers. The logs are here on the blog, under "Tales of A Player" for 1-16 and then they continue as FOE with individual numbers 17-31.
Monday, October 9, 2017
FOE2 Log 4 Near Mine
The Adventures of the Federation of Explorers Team 2 (FOE2) continue...
with Fox the tempest cleric/diviner wizard, Ox the barbarian, Seiken the monk, and Goffrey the sharpshooter fighter!
FOE2 Session 4
Homebrew Campaign set in the Forgotten Realms
Inside the City of Many Things (CoMT), Seiken wanted a longsword. FOE Team 2 spoke with Bruth (the leader of The Exiles), who told them about a nearby abandoned mine in the forest (about a day's journey from the city). The team went to get their donkey Jack back from the bandit stables. On the way, they defeated a team of 4 gnolls.
At the bandit base, the team gave the leader the weapons from the gnolls (and he owes them a longsword). They took Jack and the cart and went to the abandoned mine. After a day of travel, they killed the 4 goblins and 5 orcs (1 of which was a war chief) outside the mining cave. They rested for the night. Down in the mines, they killed 2 giant spiders, 1 phase spider, 1 constrictor snake, 1 giant constrictor snake, and 3 giant poisonous snakes. They found ore deposits.
After leaving them mines, the team spent 10 days going back to Naeb; along the way, they killed a faerie dragon and defeated 3 pixies (that they let live). In Naeb, they met with their merchant allies (The Roaming Gold Caravan); the merchant leader agreed to use their 10 guards and hire 10 more guards to go with them to the CoMT (after 2 days of making arrangements - and in exchange for a special trade deal with Raylinn Sunsoaker).
Fox, Ox, Seiken, and Goffrey sold some of their loot so they could hire 25 mercenaries as guards for a month and rent out a ship large enough to hold all of the team and the merchants (also for a month). Also, Seiken bought a longsword.
with Fox the tempest cleric/diviner wizard, Ox the barbarian, Seiken the monk, and Goffrey the sharpshooter fighter!
FOE2 Session 4
Homebrew Campaign set in the Forgotten Realms
Inside the City of Many Things (CoMT), Seiken wanted a longsword. FOE Team 2 spoke with Bruth (the leader of The Exiles), who told them about a nearby abandoned mine in the forest (about a day's journey from the city). The team went to get their donkey Jack back from the bandit stables. On the way, they defeated a team of 4 gnolls.
At the bandit base, the team gave the leader the weapons from the gnolls (and he owes them a longsword). They took Jack and the cart and went to the abandoned mine. After a day of travel, they killed the 4 goblins and 5 orcs (1 of which was a war chief) outside the mining cave. They rested for the night. Down in the mines, they killed 2 giant spiders, 1 phase spider, 1 constrictor snake, 1 giant constrictor snake, and 3 giant poisonous snakes. They found ore deposits.
After leaving them mines, the team spent 10 days going back to Naeb; along the way, they killed a faerie dragon and defeated 3 pixies (that they let live). In Naeb, they met with their merchant allies (The Roaming Gold Caravan); the merchant leader agreed to use their 10 guards and hire 10 more guards to go with them to the CoMT (after 2 days of making arrangements - and in exchange for a special trade deal with Raylinn Sunsoaker).
Fox, Ox, Seiken, and Goffrey sold some of their loot so they could hire 25 mercenaries as guards for a month and rent out a ship large enough to hold all of the team and the merchants (also for a month). Also, Seiken bought a longsword.
SAGA 1456: Wedding Bells
The RPG SAGA continues with...
Force Green (a.k.a. Team Tortuga, a.k.a. The Fey Knights Generation 2): Pylia the half-elf bladesinger, Drizmar the drow assassin, Blue the satyr paladin, and Blood the gnome cleric.
DM Note:
The player characters are now level 19 and seem to be bringing this generation's campaign to a close with the plan to retire after getting vengeance against Veersalla. We are also looking forward to seeing the new book Xanathar's Guide to Everything because the timing should be just about right for the group making new characters to start up the next campaign...
SAGA Log 1456: Wedding Bells
Modules: 4E Tomb of Horrors Campaign (Modified for 5E)
Pylia, Blue, and Blood finished their combat with the Acererak-wannabe Caperaktis; Blue pushed one of the undead bodies into the sphere of annihilation! They defeated the demilich skull and the undead body of Orcus; their Ehlonna-summoned unicorn ally banished the undead body of Demogorgon. During the battle, they rescued Drizmar. Cap managed to escape, teleporting out in the construct body.
Post-battle, the team returned to their Feywild palace to rest. Drizmar finally proposed to Pylia, with the help of Blue and Blood. They decided to have the wedding in one week. Blue and Blood spent 280,000 gp to have special magical rings made for Pylia and Drizmar. Pylia and Drizmar spoke with Va'Zarbreena (about House Do'Urden) and Pylia's family (to get help planning the wedding).
Pylia and Drizmar also visited with Ori at his dwarf island and convinced him to come to the wedding (as both their friend and the grandson of Va'Zarbreena) while Glora was tasked with getting Ori's brother (the paladin from Neverwinter) to attend at well. In coordinating wedding security, Blue visited with Oberan the Green Lord, who was upset about Alt-Oran and Daria being back. The team spent the week of down time learning from their magical stat-tomes.
For the wedding, they had an outdoor garden ceremony followed by a reception; all of the important family members and allies of the group were there. Pylia and Drizmar left their gifts at the palace, but went back to their city on Oerth. During the party, Alt-Oran and Daria told Glora they were planning a special adventure in the near future.
The next day, the team finally learned more about Veersalla. They thought about how they first met the villain, the lynx cats they picked up form her lair, and used some legend lore spells. They learned the mind-lynx cats were from Veersalla's homeworld, which they realized was on the star charts from the Tortuga ship; they picked up their ship and retrieved a tome from the family's library at Cobalt Castle, confirming that Veersalla was from Mirth (a.k.a. Merth). They also had their Evermeet allies make simulacra of the team and their new unicorn ally; Pylia made Drizmar's simulacrum since he was paranoid about it. They used their money to gear out their duplicates.
For next time: they want to fly the Tortuga to Merth, capture Veersalla, keep her from eating the heart of a Phoenix for a week, and then slay her. Surely they will encounter some challenges along the way...
Force Green (a.k.a. Team Tortuga, a.k.a. The Fey Knights Generation 2): Pylia the half-elf bladesinger, Drizmar the drow assassin, Blue the satyr paladin, and Blood the gnome cleric.
DM Note:
The player characters are now level 19 and seem to be bringing this generation's campaign to a close with the plan to retire after getting vengeance against Veersalla. We are also looking forward to seeing the new book Xanathar's Guide to Everything because the timing should be just about right for the group making new characters to start up the next campaign...
SAGA Log 1456: Wedding Bells
Modules: 4E Tomb of Horrors Campaign (Modified for 5E)
Pylia, Blue, and Blood finished their combat with the Acererak-wannabe Caperaktis; Blue pushed one of the undead bodies into the sphere of annihilation! They defeated the demilich skull and the undead body of Orcus; their Ehlonna-summoned unicorn ally banished the undead body of Demogorgon. During the battle, they rescued Drizmar. Cap managed to escape, teleporting out in the construct body.
Post-battle, the team returned to their Feywild palace to rest. Drizmar finally proposed to Pylia, with the help of Blue and Blood. They decided to have the wedding in one week. Blue and Blood spent 280,000 gp to have special magical rings made for Pylia and Drizmar. Pylia and Drizmar spoke with Va'Zarbreena (about House Do'Urden) and Pylia's family (to get help planning the wedding).
Pylia and Drizmar also visited with Ori at his dwarf island and convinced him to come to the wedding (as both their friend and the grandson of Va'Zarbreena) while Glora was tasked with getting Ori's brother (the paladin from Neverwinter) to attend at well. In coordinating wedding security, Blue visited with Oberan the Green Lord, who was upset about Alt-Oran and Daria being back. The team spent the week of down time learning from their magical stat-tomes.
For the wedding, they had an outdoor garden ceremony followed by a reception; all of the important family members and allies of the group were there. Pylia and Drizmar left their gifts at the palace, but went back to their city on Oerth. During the party, Alt-Oran and Daria told Glora they were planning a special adventure in the near future.
The next day, the team finally learned more about Veersalla. They thought about how they first met the villain, the lynx cats they picked up form her lair, and used some legend lore spells. They learned the mind-lynx cats were from Veersalla's homeworld, which they realized was on the star charts from the Tortuga ship; they picked up their ship and retrieved a tome from the family's library at Cobalt Castle, confirming that Veersalla was from Mirth (a.k.a. Merth). They also had their Evermeet allies make simulacra of the team and their new unicorn ally; Pylia made Drizmar's simulacrum since he was paranoid about it. They used their money to gear out their duplicates.
For next time: they want to fly the Tortuga to Merth, capture Veersalla, keep her from eating the heart of a Phoenix for a week, and then slay her. Surely they will encounter some challenges along the way...
Monday, October 2, 2017
More Acquisitions, Inc.
Links
I previously blogged about the first decade of Acquisitions, Incorporated and mentioned how much fun I have watching other people - fun, funny people - play D&D sessions:
https://jerverse.blogspot.com/2017/03/thoughts-acquisitions-inc.html
Since that blog post, the AI group has played 2 more sessions with Chris Perkins DMing. One of those was an audio session called "Enter the Trash Witch" with Holly Conrad as Strix from Dice, Camera, Action!
https://www.youtube.com/watch?v=2ps7f2H4CNE&t=39s
The other session, and the latest live play for the AI team, continued the adventure with Strix and took place at PAX West 2017 (with the group in costume):
https://www.youtube.com/watch?v=2ps7f2H4CNE&t=39s
My Thoughts
I really enjoyed these sessions, finding myself literally laughing out loud several times. The team of Omin, Jim, Viari, and Strix was fun for multiple reasons: Omin seems less obnoxious when Viari is there becuase Viari enjoys playing the role of "subservient" hireling and the competitiveness between Jim and Strix remained playful while providing a sense of tension.
I was enjoying the inclusion of Strix and was hoping she might become permanent - but - SPOILERS - her character gets to leave at the end of the 2-part adventure and DM Chris Perkins announced another character would be guest-starring next time. This is a clever move by Wizards of the Coast since it makes me want to go back and watch their Dice, Camera, Action series (which is where Strix is from).
Maybe they realized they can use the 4th chair at the table to help promote different groups and continue tying in different connections to different teams. I look forward to seeing what happens at their next game...
I previously blogged about the first decade of Acquisitions, Incorporated and mentioned how much fun I have watching other people - fun, funny people - play D&D sessions:
https://jerverse.blogspot.com/2017/03/thoughts-acquisitions-inc.html
Since that blog post, the AI group has played 2 more sessions with Chris Perkins DMing. One of those was an audio session called "Enter the Trash Witch" with Holly Conrad as Strix from Dice, Camera, Action!
https://www.youtube.com/watch?v=2ps7f2H4CNE&t=39s
The other session, and the latest live play for the AI team, continued the adventure with Strix and took place at PAX West 2017 (with the group in costume):
https://www.youtube.com/watch?v=2ps7f2H4CNE&t=39s
My Thoughts
I really enjoyed these sessions, finding myself literally laughing out loud several times. The team of Omin, Jim, Viari, and Strix was fun for multiple reasons: Omin seems less obnoxious when Viari is there becuase Viari enjoys playing the role of "subservient" hireling and the competitiveness between Jim and Strix remained playful while providing a sense of tension.
I was enjoying the inclusion of Strix and was hoping she might become permanent - but - SPOILERS - her character gets to leave at the end of the 2-part adventure and DM Chris Perkins announced another character would be guest-starring next time. This is a clever move by Wizards of the Coast since it makes me want to go back and watch their Dice, Camera, Action series (which is where Strix is from).
Maybe they realized they can use the 4th chair at the table to help promote different groups and continue tying in different connections to different teams. I look forward to seeing what happens at their next game...
FOE2 Log 3 Entering the CoMT
The Adventures of the Federation of Explorers Team 2 (FOE2) continue...
with Fox, Ox, Seiken, and Goffrey!
FOE2 Session 3
Homebrew Campaign set in the Forgotten Realms
FOE Team 2 looked around in the forest, but couldn't find the "purple gem bandits" so they went into the gate for the City of Many Things. The human group guarding this gate and holding the area around it turned out to be the bandits the group was looking for. The group leader there negotiated with the team to get 20% of their loot from the place and had them speak with "Lucky" the bandit scout. Lucky let Fox copy his map of the city, with districts labeled as "wild," kobolds (in the noble part of town), orcs/goblins, and gnolls - lots of gnolls.
The team stabled Jack and went into one of the wild areas. They defeated 4 orcs and approached a kobold barrier where a bunch of goblins had just been killed by traps. Seiken spoke draconic to them and convinced them to send out one of their leaders - a green dragonborn named Braylin. Braylin wanted to use the group, but ultimately took a bribe and agreed to let the camp of 100 exiles come live in the kobold district in exchange for some of their food and craft services.
Through a secret underground kobold tunnel, the team went out to the woods and told the good news to Bruth (the leader of the exiles). They rested for the night. The next day, the exiles had put together gifts for the kobolds. The team led them back to the tunnel (to a hollowed out tree), but had to defeat 2 dryads and 2 twig blights on the way. Once the exiles made their way inside, the team introduced Bruth and Braylin to each other and hosted the gift exchange. Afterward, FOE2 rested while the kobolds and the exiles figured out housing arrangements.
with Fox, Ox, Seiken, and Goffrey!
FOE2 Session 3
Homebrew Campaign set in the Forgotten Realms
FOE Team 2 looked around in the forest, but couldn't find the "purple gem bandits" so they went into the gate for the City of Many Things. The human group guarding this gate and holding the area around it turned out to be the bandits the group was looking for. The group leader there negotiated with the team to get 20% of their loot from the place and had them speak with "Lucky" the bandit scout. Lucky let Fox copy his map of the city, with districts labeled as "wild," kobolds (in the noble part of town), orcs/goblins, and gnolls - lots of gnolls.
The team stabled Jack and went into one of the wild areas. They defeated 4 orcs and approached a kobold barrier where a bunch of goblins had just been killed by traps. Seiken spoke draconic to them and convinced them to send out one of their leaders - a green dragonborn named Braylin. Braylin wanted to use the group, but ultimately took a bribe and agreed to let the camp of 100 exiles come live in the kobold district in exchange for some of their food and craft services.
Through a secret underground kobold tunnel, the team went out to the woods and told the good news to Bruth (the leader of the exiles). They rested for the night. The next day, the exiles had put together gifts for the kobolds. The team led them back to the tunnel (to a hollowed out tree), but had to defeat 2 dryads and 2 twig blights on the way. Once the exiles made their way inside, the team introduced Bruth and Braylin to each other and hosted the gift exchange. Afterward, FOE2 rested while the kobolds and the exiles figured out housing arrangements.
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