The RPG Saga continues...
Module(s):
The Tomb of Horrors
Beneath the Tomb of Horrors
AD&D Return to the Tomb of Horrors
3E Tomb of Horrors Conversion
4E Tomb of Horrors Campaign
5E Tales from the Yawning Portal: Tomb of Horrors
1451: The City that Waits
Force Green (Pylia, Drizmar, Blue, Blood) and their new buddies The Loot Company (the human cleric and his 5 fighters) traded out gear at the “New Mystara Marketplace.” The gnome wizard merchant sent them to the archmage tower when they wanted more powerful stuff. The archmage’s “apprentice” scheduled them an appointment. The wizard interviewed them, deemed their goals worthy, and was willing to cast wish for them. They freed Sergei von Zarovich’s spirit from the sun-sword they recovered back in Barovia. They rested overnight and came back in the morning for 2 more wishes: (1) they found out Veersalla’s weakness (she must eat the heart of a phoenix each week) and (2) they protected the group from cold damage/effects for 8 hours.
The team went to “Wizards for Hire” and hired Worth the Evoker to come with them. They plane-shifted (via scroll) back to Oerth/the Tomb of Horrors and used the Amulet of the Void to plane-shift to Moil, where they were on a bridge near towers and above negative energy.
They had to find magical keys to release a creature that could fly them through the negative energy barrier to the Fortress of Conclusion. They defeated wraith spiders, frost-wights, Moilian zombies, ice snakes, floor traps, magic traps, a roulette wheel, the executioner demon, and riddles. They avoided a brine dragon and a medusa. They convinced the High Exalted of Orcus to help them (temporarily) work against Acererak. They also picked up some mystic dream drug doses and a magic mirror that can trap up to 12 people inside at once (which they used against the enemies).
After securing half of the group [Loot Company and the rogue woman they had rescued] in the magic mirror (to protect them from the cold and negative energy), the rest of the team [the “Core 4” and Worth] released the phantom flyer and rode it to Acererak’s Fortress of Conclusion.
They made it about half of the way through, dealing with more traps. They killed the Nightwalker, a dretch, and a glabrezu. They also magnificently dealt with or avoided many deadly traps. At the demon-face portal with swirly-orange mist, they had Worth deactivate a magic gem and go through; Worth used sending and magically-messaged back that he was choking but safe in a blue-tiled room with a passage off to the side. Amazingly, along the way, they only lost one fighter.
[Next time they hope to finish the lair and survive fighting Acererak. With all of their strategic planning, wealth spent on magic/gear, and careful exploration, they truly have a fighting chance.]
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