I noticed that Mike Mearls, the man in charge of Dungeons & Dragons for Wizards of the Coast, recently Tweeted about WWE:
(LOL, it's only $9.99 a month, as the WWE constantly points out.)
Some obvious inspirations exist for taking WWE "sports entertainment" wrestling characters and converting them to D&D. Obviously, DMs want to make sure they understand the rules for grappling, tripping, restraining, throwing people, etc. before encouraging this type of play - but it could be really exciting to have players rely less on weapons and more on physical combat moves.
Here are some potential character inspirations:
Hulk Hogan = Hul Cogan the human barbarian beach dude
Ultimate Warrior = an unnamed barbarian who almost always wins his battles
The Macho Man = Savage Randy the human fighter with winged boots, swoops down
The Undertaker = a sentient undead goliath warrior who keeps getting up in battle
Sting = a human monk or paladin called "The Scorpion" with a staff, avenging wrongs
"The Nature Boy" Rick Flair = Flick Rair the human ranger or druid
The NWO = a group of outsiders tries to take over the world, one faction at a time
Brock Lesnar = a half-orc named Bork who refuses to use weapons
John Cena = a human warlock who turns invisible and misty steps a lot to get surprise
Randy Orton = a yuan-ti rogue with "snake attack sneak attack"
Bray Wyatt = a human cult leader with no real power, but strong minions
I could keep going, but you get the idea. WWE relies on storytelling and combat so it actually comes close to the 3 pillars for D&D 5E (exploration, social interaction, and combat).
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